/dports/math/glm/glm-0.9.9.8/glm/ext/ |
H A D | matrix_clip_space.inl | 37 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 63 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 242 Result[2][2] = zFar / (zNear - zFar); 244 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 274 Result[2][2] = zFar / (zFar - zNear); 276 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 290 Result[2][2] = (zFar + zNear) / (zFar - zNear); 365 Result[2][2] = zFar / (zNear - zFar); 367 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 405 Result[2][2] = zFar / (zFar - zNear); [all …]
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/dports/devel/upp/upp/uppsrc/plugin/glm/ext/ |
H A D | matrix_clip_space.inl | 37 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 63 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 232 Result[2][2] = zFar / (zNear - zFar); 234 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 264 Result[2][2] = zFar / (zFar - zNear); 266 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 280 Result[2][2] = (zFar + zNear) / (zFar - zNear); 350 Result[2][2] = zFar / (zNear - zFar); 352 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 390 Result[2][2] = zFar / (zFar - zNear); [all …]
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/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/ext/ |
H A D | matrix_clip_space.inl | 37 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 63 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 242 Result[2][2] = zFar / (zNear - zFar); 244 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 274 Result[2][2] = zFar / (zFar - zNear); 276 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 290 Result[2][2] = (zFar + zNear) / (zFar - zNear); 365 Result[2][2] = zFar / (zNear - zFar); 367 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 405 Result[2][2] = zFar / (zFar - zNear); [all …]
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/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/scene_graph/ |
H A D | NodeCamera.cpp | 89 double left, double right, double bottom, double top, double zNear, double zFar) in NodeOrthographicCamera() argument 96 zFar_(zFar) in NodeOrthographicCamera() 104 projection_matrix_[10] = -2.0 / (zFar - zNear); in NodeOrthographicCamera() 105 projection_matrix_[11] = -(zFar + zNear) / (zFar - zNear); in NodeOrthographicCamera() 123 NodePerspectiveCamera::NodePerspectiveCamera(double fovy, double aspect, double zNear, double zFar) in NodePerspectiveCamera() argument 132 projection_matrix_[10] = (zNear + zFar) / (zNear - zFar); in NodePerspectiveCamera() 133 projection_matrix_[11] = (2.0 * zNear * zFar) / (zNear - zFar); in NodePerspectiveCamera() 139 double left, double right, double bottom, double top, double zNear, double zFar) in NodePerspectiveCamera() argument 148 projection_matrix_[10] = -(zFar + zNear) / (zFar - zNear); in NodePerspectiveCamera() 149 projection_matrix_[11] = -(2.0 * zFar * zNear) / (zFar - zNear); in NodePerspectiveCamera()
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/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/gtc/ |
H A D | matrix_transform.inl | 132 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 158 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 336 Result[2][2] = zFar / (zNear - zFar); 338 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 368 Result[2][2] = zFar / (zFar - zNear); 370 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 384 Result[2][2] = (zFar + zNear) / (zFar - zNear); 458 Result[2][2] = zFar / (zNear - zFar); 460 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 498 Result[2][2] = zFar / (zFar - zNear); [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/gtc/ |
H A D | matrix_transform.inl | 133 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 158 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 270 Result[2][2] = zFar / (zNear - zFar); 271 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 293 Result[2][2] = zFar / (zFar - zNear); 294 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 296 Result[2][2] = (zFar + zNear) / (zFar - zNear); 330 Result[2][2] = zFar / (zNear - zFar); 331 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 357 Result[2][2] = zFar / (zFar - zNear); [all …]
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/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/gtc/ |
H A D | matrix_transform.inl | 133 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 158 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 270 Result[2][2] = zFar / (zNear - zFar); 271 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 293 Result[2][2] = zFar / (zFar - zNear); 294 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 296 Result[2][2] = (zFar + zNear) / (zFar - zNear); 330 Result[2][2] = zFar / (zNear - zFar); 331 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 357 Result[2][2] = zFar / (zFar - zNear); [all …]
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/gtc/ |
H A D | matrix_transform.inl | 133 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 158 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 270 Result[2][2] = zFar / (zNear - zFar); 271 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 293 Result[2][2] = zFar / (zFar - zNear); 294 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 296 Result[2][2] = (zFar + zNear) / (zFar - zNear); 330 Result[2][2] = zFar / (zNear - zFar); 331 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 357 Result[2][2] = zFar / (zFar - zNear); [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/gtc/ |
H A D | matrix_transform.inl | 133 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 158 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 270 Result[2][2] = zFar / (zNear - zFar); 271 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 293 Result[2][2] = zFar / (zFar - zNear); 294 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 296 Result[2][2] = (zFar + zNear) / (zFar - zNear); 330 Result[2][2] = zFar / (zNear - zFar); 331 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 357 Result[2][2] = zFar / (zFar - zNear); [all …]
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/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/gtc/ |
H A D | matrix_transform.inl | 133 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 158 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 270 Result[2][2] = zFar / (zNear - zFar); 271 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 293 Result[2][2] = zFar / (zFar - zNear); 294 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 296 Result[2][2] = (zFar + zNear) / (zFar - zNear); 330 Result[2][2] = zFar / (zNear - zFar); 331 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 357 Result[2][2] = zFar / (zFar - zNear); [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/general/ |
H A D | fog-modes.c | 44 float zNear = 0.0, zFar = 1.0; in piglit_display() local 53 glOrtho(0, 1, 0, 1, -zNear, -zFar); in piglit_display() 63 glFogf(GL_FOG_END, zFar); in piglit_display() 78 float z = zNear + (zFar - zNear) * i / 5.0; in piglit_display() 88 float z = zNear + (zFar - zNear) * i / 5.0; in piglit_display() 94 f = (zFar - z) / (zFar - zNear); in piglit_display()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/filter_ouput_optical_flow/ |
H A D | DominancyClassifier.cpp | 136 float zNear, zFar; in updateDepthRange() local 141 if( zFar > m_DepthMax ) in updateDepthRange() 142 m_DepthMax = zFar; in updateDepthRange() 155 float zNear, zFar; in projectiveTexMatrices() local 159 if( zFar < zNear ) in projectiveTexMatrices() 160 zFar = zNear + 1000.0f; in projectiveTexMatrices() 172 m_Proj[2][2] = (zNear+zFar) / (zNear-zFar); in projectiveTexMatrices() 173 m_Proj[3][2] = 2.0f*zNear*zFar / (zNear-zFar); in projectiveTexMatrices() 300 float zNear, zFar; in generateWeightsAndShadowMap() local 304 if( zFar < zNear ) in generateWeightsAndShadowMap() [all …]
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/dports/x11-toolkits/pangolin/Pangolin-0.6/src/display/ |
H A D | opengl_render_state.cpp | 418 P.m[2*4+2] = -(zFar +zNear) / (zFar - zNear); in ProjectionMatrixRUB_BottomLeft() 422 P.m[3*4+2] = -(2*zFar*zNear)/(zFar-zNear); in ProjectionMatrixRUB_BottomLeft() 452 P.m[3*4+2] = -(2*zFar*zNear)/(zFar-zNear); in ProjectionMatrixRUB_TopLeft() 479 P.m[2*4+2] = (zFar +zNear) / (zFar - zNear); in ProjectionMatrixRDF_TopLeft() 482 P.m[3*4+2] = (2*zFar*zNear)/(zNear - zFar); in ProjectionMatrixRDF_TopLeft() 508 P.m[2*4+2] = (zFar +zNear) / (zFar - zNear); in ProjectionMatrixRDF_TopRight() 511 P.m[3*4+2] = (2*zFar*zNear)/(zNear - zFar); in ProjectionMatrixRDF_TopRight() 537 P.m[2*4+2] = (zFar +zNear) / (zFar - zNear); in ProjectionMatrixRDF_BottomLeft() 540 P.m[3*4+2] = (2*zFar*zNear)/(zNear - zFar); in ProjectionMatrixRDF_BottomLeft() 566 P.m[2*4+2] = (zFar +zNear) / (zFar - zNear); in ProjectionMatrixRDF_BottomRight() [all …]
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/dports/science/py-avogadrolibs/avogadrolibs-1.94.0/avogadro/rendering/ |
H A D | camera.cpp | 146 float zNear, float zFar) in calculatePerspective() argument 152 m_data->projection(2, 2) = (zNear + zFar) / (zNear - zFar); in calculatePerspective() 153 m_data->projection(2, 3) = (2.0f * zFar * zNear) / (zNear - zFar); in calculatePerspective() 158 void Camera::calculatePerspective(float fieldOfView, float zNear, float zFar) in calculatePerspective() argument 162 zNear, zFar); in calculatePerspective() 166 float top, float zNear, float zFar) in calculateOrthographic() argument 177 m_data->projection(2, 2) = -2.0f / (zFar - zNear); in calculateOrthographic() 178 m_data->projection(2, 3) = -(zFar + zNear) / (zFar - zNear); in calculateOrthographic()
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/dports/science/avogadrolibs/avogadrolibs-1.94.0/avogadro/rendering/ |
H A D | camera.cpp | 146 float zNear, float zFar) in calculatePerspective() argument 152 m_data->projection(2, 2) = (zNear + zFar) / (zNear - zFar); in calculatePerspective() 153 m_data->projection(2, 3) = (2.0f * zFar * zNear) / (zNear - zFar); in calculatePerspective() 158 void Camera::calculatePerspective(float fieldOfView, float zNear, float zFar) in calculatePerspective() argument 162 zNear, zFar); in calculatePerspective() 166 float top, float zNear, float zFar) in calculateOrthographic() argument 177 m_data->projection(2, 2) = -2.0f / (zFar - zNear); in calculateOrthographic() 178 m_data->projection(2, 3) = -(zFar + zNear) / (zFar - zNear); in calculateOrthographic()
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/dports/games/scummvm/scummvm-2.5.1/math/ |
H A D | glmath.cpp | 52 Matrix4 makePerspectiveMatrix(double fovy, double aspect, double zNear, double zFar) { in makePerspectiveMatrix() argument 60 return makeFrustumMatrix(xmin, xmax, ymin, ymax, zNear, zFar); in makePerspectiveMatrix() 63 …akeFrustumMatrix(double left, double right, double bottom, double top, double zNear, double zFar) { in makeFrustumMatrix() argument 69 proj(2, 2) = -(zFar + zNear) / (zFar - zNear); in makeFrustumMatrix() 71 proj(3, 2) = -(2.0f * zFar * zNear) / (zFar - zNear); in makeFrustumMatrix()
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/dports/games/residualvm/residualvm-0.3.1/math/ |
H A D | glmath.cpp | 52 Matrix4 makePerspectiveMatrix(double fovy, double aspect, double zNear, double zFar) { in makePerspectiveMatrix() argument 60 return makeFrustumMatrix(xmin, xmax, ymin, ymax, zNear, zFar); in makePerspectiveMatrix() 63 …akeFrustumMatrix(double left, double right, double bottom, double top, double zNear, double zFar) { in makeFrustumMatrix() argument 69 proj(2, 2) = -(zFar + zNear) / (zFar - zNear); in makeFrustumMatrix() 71 proj(3, 2) = -(2.0f * zFar * zNear) / (zFar - zNear); in makeFrustumMatrix()
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | r_math.c | 62 return max (forwardClip - forwardDist + 256, ri.scn.zFar); in R_CalcZFar() 74 ri.scn.zFar = r_zFarAbs->intVal; in R_SetupProjectionMatrix() 78 ri.scn.zFar = 2048; in R_SetupProjectionMatrix() 80 ri.scn.zFar = r_zFarMin->intVal + R_CalcZFar (); in R_SetupProjectionMatrix() 104 m[10] = -(ri.scn.zFar + zNear) / (ri.scn.zFar - zNear); in R_SetupProjectionMatrix() 108 m[14] = -(2.0f * ri.scn.zFar * zNear) / (ri.scn.zFar - zNear); in R_SetupProjectionMatrix()
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/dports/lang/fpc-source/fpc-3.2.2/tests/webtbs/ |
H A D | tw13596a.pp | 11 procedure gluPerspective(fovy, aspect, zNear, zFar: single); inline; 12 procedure gluPerspectivef32(fovy: longint; aspect, zNear, zFar: longint); inline; 31 procedure gluPerspectivef32(fovy: longint; aspect, zNear, zFar: longint); inline; 42 // glFrustumf32(xmin, xmax, ymin, ymax, zNear, zFar); 46 procedure gluPerspective(fovy, aspect, zNear, zFar: single); inline; 48 …ectivef32(trunc(fovy * LUT_SIZE / 360.0), floattof32(aspect), floattof32(zNear), floattof32(zFar));
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/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/com/jogamp/opengl/math/ |
H A D | Matrix4.java | 139 …eft, final float right, final float bottom, final float top, final float zNear, final float zFar) { in makeOrtho() argument 140 multMatrix( FloatUtil.makeOrtho(mat4Tmp1, 0, true, left, right, bottom, top, zNear, zFar) ); in makeOrtho() 154 …ight, final float bottom, final float top, final float zNear, final float zFar) throws GLException… in makeFrustum() argument 155 … multMatrix( FloatUtil.makeFrustum(mat4Tmp1, 0, true, left, right, bottom, top, zNear, zFar) ); in makeFrustum() 166 …(final float fovy_rad, final float aspect, final float zNear, final float zFar) throws GLException… in makePerspective() argument 167 multMatrix( FloatUtil.makePerspective(mat4Tmp1, 0, true, fovy_rad, aspect, zNear, zFar) ); in makePerspective()
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/dports/games/flightgear/flightgear-2020.3.11/utils/fgviewer/ |
H A D | Frustum.hxx | 53 double zFar; in setMatrix() local 54 return matrix.getFrustum(_left, _right, _bottom, _top, _near, zFar); in setMatrix() 64 double zFar = depthRange[1]; in getMatrix() local 71 double a22 = (zNear + zFar)/(zNear - zFar); in getMatrix() 73 double a32 = 2*zNear*zFar/(zNear - zFar); in getMatrix()
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/dports/astro/stellarium/stellarium-0.21.3/plugins/Scenery3d/src/ |
H A D | Frustum.hpp | 54 void setCamInternals(float fov, float aspect, float zNear, float zFar) in setCamInternals() argument 59 this->zFar = zFar; in setCamInternals() 74 float zFar; member in Frustum
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/dports/www/firefox-esr/firefox-91.8.0/gfx/vr/ |
H A D | gfxVR.cpp | 18 Matrix4x4 VRFieldOfView::ConstructProjectionMatrix(float zNear, float zFar, in ConstructProjectionMatrix() argument 41 m[2 * 4 + 2] = zFar / (zNear - zFar) * -handednessScale; in ConstructProjectionMatrix() 42 m[3 * 4 + 2] = (zFar * zNear) / (zNear - zFar); in ConstructProjectionMatrix()
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/dports/www/firefox/firefox-99.0/gfx/vr/ |
H A D | gfxVR.cpp | 18 Matrix4x4 VRFieldOfView::ConstructProjectionMatrix(float zNear, float zFar, in ConstructProjectionMatrix() argument 41 m[2 * 4 + 2] = zFar / (zNear - zFar) * -handednessScale; in ConstructProjectionMatrix() 42 m[3 * 4 + 2] = (zFar * zNear) / (zNear - zFar); in ConstructProjectionMatrix()
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/dports/mail/thunderbird/thunderbird-91.8.0/gfx/vr/ |
H A D | gfxVR.cpp | 18 Matrix4x4 VRFieldOfView::ConstructProjectionMatrix(float zNear, float zFar, in ConstructProjectionMatrix() argument 41 m[2 * 4 + 2] = zFar / (zNear - zFar) * -handednessScale; in ConstructProjectionMatrix() 42 m[3 * 4 + 2] = (zFar * zNear) / (zNear - zFar); in ConstructProjectionMatrix()
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