/dports/math/glm/glm-0.9.9.8/glm/ext/ |
H A D | matrix_clip_space.inl | 24 Result[3][2] = - zNear / (zFar - zNear); 37 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 50 Result[3][2] = - zNear / (zFar - zNear); 63 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 244 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 258 Result[2][2] = - (zFar + zNear) / (zFar - zNear); 276 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 290 Result[2][2] = (zFar + zNear) / (zFar - zNear); 367 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 407 Result[3][2] = -(zFar * zNear) / (zFar - zNear); [all …]
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/dports/devel/upp/upp/uppsrc/plugin/glm/ext/ |
H A D | matrix_clip_space.inl | 24 Result[3][2] = - zNear / (zFar - zNear); 37 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 50 Result[3][2] = - zNear / (zFar - zNear); 63 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 234 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 248 Result[2][2] = - (zFar + zNear) / (zFar - zNear); 266 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 280 Result[2][2] = (zFar + zNear) / (zFar - zNear); 352 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 392 Result[3][2] = -(zFar * zNear) / (zFar - zNear); [all …]
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/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/ext/ |
H A D | matrix_clip_space.inl | 24 Result[3][2] = - zNear / (zFar - zNear); 37 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 50 Result[3][2] = - zNear / (zFar - zNear); 63 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 244 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 258 Result[2][2] = - (zFar + zNear) / (zFar - zNear); 276 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 290 Result[2][2] = (zFar + zNear) / (zFar - zNear); 367 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 407 Result[3][2] = -(zFar * zNear) / (zFar - zNear); [all …]
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/dports/x11-toolkits/pangolin/Pangolin-0.6/src/display/ |
H A D | opengl_render_state.cpp | 418 P.m[2*4+2] = -(zFar +zNear) / (zFar - zNear); in ProjectionMatrixRUB_BottomLeft() 422 P.m[3*4+2] = -(2*zFar*zNear)/(zFar-zNear); in ProjectionMatrixRUB_BottomLeft() 452 P.m[3*4+2] = -(2*zFar*zNear)/(zFar-zNear); in ProjectionMatrixRUB_TopLeft() 479 P.m[2*4+2] = (zFar +zNear) / (zFar - zNear); in ProjectionMatrixRDF_TopLeft() 482 P.m[3*4+2] = (2*zFar*zNear)/(zNear - zFar); in ProjectionMatrixRDF_TopLeft() 508 P.m[2*4+2] = (zFar +zNear) / (zFar - zNear); in ProjectionMatrixRDF_TopRight() 511 P.m[3*4+2] = (2*zFar*zNear)/(zNear - zFar); in ProjectionMatrixRDF_TopRight() 537 P.m[2*4+2] = (zFar +zNear) / (zFar - zNear); in ProjectionMatrixRDF_BottomLeft() 540 P.m[3*4+2] = (2*zFar*zNear)/(zNear - zFar); in ProjectionMatrixRDF_BottomLeft() 566 P.m[2*4+2] = (zFar +zNear) / (zFar - zNear); in ProjectionMatrixRDF_BottomRight() [all …]
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/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/scene_graph/ |
H A D | NodeCamera.cpp | 89 double left, double right, double bottom, double top, double zNear, double zFar) in NodeOrthographicCamera() argument 95 zNear_(zNear), in NodeOrthographicCamera() 104 projection_matrix_[10] = -2.0 / (zFar - zNear); in NodeOrthographicCamera() 105 projection_matrix_[11] = -(zFar + zNear) / (zFar - zNear); in NodeOrthographicCamera() 132 projection_matrix_[10] = (zNear + zFar) / (zNear - zFar); in NodePerspectiveCamera() 133 projection_matrix_[11] = (2.0 * zNear * zFar) / (zNear - zFar); in NodePerspectiveCamera() 139 double left, double right, double bottom, double top, double zNear, double zFar) in NodePerspectiveCamera() argument 144 projection_matrix_[0] = (2.0 * zNear) / (right - left); in NodePerspectiveCamera() 146 projection_matrix_[5] = (2.0 * zNear) / (top - bottom); in NodePerspectiveCamera() 148 projection_matrix_[10] = -(zFar + zNear) / (zFar - zNear); in NodePerspectiveCamera() [all …]
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/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/gtc/ |
H A D | matrix_transform.inl | 119 Result[3][2] = - zNear / (zFar - zNear); 132 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 145 Result[3][2] = - zNear / (zFar - zNear); 158 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 338 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 352 Result[2][2] = - (zFar + zNear) / (zFar - zNear); 370 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 384 Result[2][2] = (zFar + zNear) / (zFar - zNear); 460 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 500 Result[3][2] = -(zFar * zNear) / (zFar - zNear); [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/gtc/ |
H A D | matrix_transform.inl | 130 Result[3][2] = - zNear / (zFar - zNear); 133 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 155 Result[3][2] = - zNear / (zFar - zNear); 158 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 271 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 273 Result[2][2] = - (zFar + zNear) / (zFar - zNear); 294 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 296 Result[2][2] = (zFar + zNear) / (zFar - zNear); 331 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 358 Result[3][2] = -(zFar * zNear) / (zFar - zNear); [all …]
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/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/gtc/ |
H A D | matrix_transform.inl | 130 Result[3][2] = - zNear / (zFar - zNear); 133 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 155 Result[3][2] = - zNear / (zFar - zNear); 158 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 271 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 273 Result[2][2] = - (zFar + zNear) / (zFar - zNear); 294 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 296 Result[2][2] = (zFar + zNear) / (zFar - zNear); 331 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 358 Result[3][2] = -(zFar * zNear) / (zFar - zNear); [all …]
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/gtc/ |
H A D | matrix_transform.inl | 130 Result[3][2] = - zNear / (zFar - zNear); 133 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 155 Result[3][2] = - zNear / (zFar - zNear); 158 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 271 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 273 Result[2][2] = - (zFar + zNear) / (zFar - zNear); 294 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 296 Result[2][2] = (zFar + zNear) / (zFar - zNear); 331 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 358 Result[3][2] = -(zFar * zNear) / (zFar - zNear); [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/gtc/ |
H A D | matrix_transform.inl | 130 Result[3][2] = - zNear / (zFar - zNear); 133 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 155 Result[3][2] = - zNear / (zFar - zNear); 158 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 271 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 273 Result[2][2] = - (zFar + zNear) / (zFar - zNear); 294 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 296 Result[2][2] = (zFar + zNear) / (zFar - zNear); 331 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 358 Result[3][2] = -(zFar * zNear) / (zFar - zNear); [all …]
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/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/gtc/ |
H A D | matrix_transform.inl | 130 Result[3][2] = - zNear / (zFar - zNear); 133 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 155 Result[3][2] = - zNear / (zFar - zNear); 158 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 271 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 273 Result[2][2] = - (zFar + zNear) / (zFar - zNear); 294 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 296 Result[2][2] = (zFar + zNear) / (zFar - zNear); 331 Result[3][2] = -(zFar * zNear) / (zFar - zNear); 358 Result[3][2] = -(zFar * zNear) / (zFar - zNear); [all …]
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/dports/games/scummvm/scummvm-2.5.1/math/ |
H A D | glmath.cpp | 52 Matrix4 makePerspectiveMatrix(double fovy, double aspect, double zNear, double zFar) { in makePerspectiveMatrix() argument 55 ymax = zNear * tan(fovy * M_PI / 360.0); in makePerspectiveMatrix() 60 return makeFrustumMatrix(xmin, xmax, ymin, ymax, zNear, zFar); in makePerspectiveMatrix() 63 Matrix4 makeFrustumMatrix(double left, double right, double bottom, double top, double zNear, doubl… in makeFrustumMatrix() argument 65 proj(0, 0) = (2.0f * zNear) / (right - left); in makeFrustumMatrix() 66 proj(1, 1) = (2.0f * zNear) / (top - bottom); in makeFrustumMatrix() 69 proj(2, 2) = -(zFar + zNear) / (zFar - zNear); in makeFrustumMatrix() 71 proj(3, 2) = -(2.0f * zFar * zNear) / (zFar - zNear); in makeFrustumMatrix()
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/dports/games/residualvm/residualvm-0.3.1/math/ |
H A D | glmath.cpp | 52 Matrix4 makePerspectiveMatrix(double fovy, double aspect, double zNear, double zFar) { in makePerspectiveMatrix() argument 55 ymax = zNear * tan(fovy * M_PI / 360.0); in makePerspectiveMatrix() 60 return makeFrustumMatrix(xmin, xmax, ymin, ymax, zNear, zFar); in makePerspectiveMatrix() 63 Matrix4 makeFrustumMatrix(double left, double right, double bottom, double top, double zNear, doubl… in makeFrustumMatrix() argument 65 proj(0, 0) = (2.0f * zNear) / (right - left); in makeFrustumMatrix() 66 proj(1, 1) = (2.0f * zNear) / (top - bottom); in makeFrustumMatrix() 69 proj(2, 2) = -(zFar + zNear) / (zFar - zNear); in makeFrustumMatrix() 71 proj(3, 2) = -(2.0f * zFar * zNear) / (zFar - zNear); in makeFrustumMatrix()
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | r_math.c | 68 GLfloat zNear; in R_SetupProjectionMatrix() local 72 zNear = r_zNear->intVal; in R_SetupProjectionMatrix() 84 yMax = zNear * (float)tan ((rd->fovY * M_PI) / 360.0f); in R_SetupProjectionMatrix() 90 xMin += -(2 * ri.cameraSeparation) / zNear; in R_SetupProjectionMatrix() 91 xMax += -(2 * ri.cameraSeparation) / zNear; in R_SetupProjectionMatrix() 94 m[0] = (2.0f * zNear) / (xMax - xMin); in R_SetupProjectionMatrix() 99 m[5] = (2.0f * zNear) / (yMax - yMin); in R_SetupProjectionMatrix() 104 m[10] = -(ri.scn.zFar + zNear) / (ri.scn.zFar - zNear); in R_SetupProjectionMatrix() 108 m[14] = -(2.0f * ri.scn.zFar * zNear) / (ri.scn.zFar - zNear); in R_SetupProjectionMatrix()
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/dports/games/flightgear/flightgear-2020.3.11/utils/fgviewer/ |
H A D | Frustum.hxx | 36 … double& left, const double& right, const double& bottom, const double& top, const double& zNear) : in Frustum() 41 _near(zNear) in Frustum() 63 double zNear = depthRange[0]; in getMatrix() local 71 double a22 = (zNear + zFar)/(zNear - zFar); in getMatrix() 73 double a32 = 2*zNear*zFar/(zNear - zFar); in getMatrix() 81 osg::Matrix getMatrix(const double& zNear, const double& eps = 0) const in getMatrix() 91 double a32 = zNear*(eps - 2); in getMatrix() 129 double zNear = _near + eyeOffset[2]; in translate() local 130 return Frustum(left, right, bottom, top, zNear); in translate()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/general/ |
H A D | fog-modes.c | 44 float zNear = 0.0, zFar = 1.0; in piglit_display() local 53 glOrtho(0, 1, 0, 1, -zNear, -zFar); in piglit_display() 62 glFogf(GL_FOG_START, zNear); in piglit_display() 78 float z = zNear + (zFar - zNear) * i / 5.0; in piglit_display() 88 float z = zNear + (zFar - zNear) * i / 5.0; in piglit_display() 94 f = (zFar - z) / (zFar - zNear); in piglit_display()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/filter_ouput_optical_flow/ |
H A D | DominancyClassifier.cpp | 136 float zNear, zFar; in updateDepthRange() local 155 float zNear, zFar; in projectiveTexMatrices() local 157 if( zNear < 0.0001f ) in projectiveTexMatrices() 158 zNear = 0.1f; in projectiveTexMatrices() 159 if( zFar < zNear ) in projectiveTexMatrices() 172 m_Proj[2][2] = (zNear+zFar) / (zNear-zFar); in projectiveTexMatrices() 173 m_Proj[3][2] = 2.0f*zNear*zFar / (zNear-zFar); in projectiveTexMatrices() 300 float zNear, zFar; in generateWeightsAndShadowMap() local 302 if( zNear < 0.0001f ) in generateWeightsAndShadowMap() 303 zNear = 0.1f; in generateWeightsAndShadowMap() [all …]
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/dports/lang/fpc-source/fpc-3.2.2/tests/webtbs/ |
H A D | tw13596a.pp | 11 procedure gluPerspective(fovy, aspect, zNear, zFar: single); inline; 12 procedure gluPerspectivef32(fovy: longint; aspect, zNear, zFar: longint); inline; 31 procedure gluPerspectivef32(fovy: longint; aspect, zNear, zFar: longint); inline; 37 ymax := mulf32(zNear, TAN_bin[(fovy shr 1) and LUT_MASK]); 42 // glFrustumf32(xmin, xmax, ymin, ymax, zNear, zFar); 46 procedure gluPerspective(fovy, aspect, zNear, zFar: single); inline; 48 …gluPerspectivef32(trunc(fovy * LUT_SIZE / 360.0), floattof32(aspect), floattof32(zNear), floattof3…
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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glm/ogl-math/glm/gtc/ |
H A D | matrix_transform.inl | 170 valType const & zNear, argument 180 Result[3][2] = - (zFar + zNear) / (zFar - zNear); 227 valType const & zNear, argument 240 Result[2][2] = - (zFar + zNear) / (zFar - zNear); 242 Result[3][2] = - (valType(2) * zFar * zNear) / (zFar - zNear); 252 valType const & zNear, argument 263 Result[2][2] = - (zFar + zNear) / (zFar - zNear); 265 Result[3][2] = - (valType(2) * zFar * zNear) / (zFar - zNear); 274 T zNear argument 288 Result[3][2] = - T(2) * zNear; [all …]
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/dports/science/py-avogadrolibs/avogadrolibs-1.94.0/avogadro/rendering/ |
H A D | camera.cpp | 146 float zNear, float zFar) in calculatePerspective() argument 152 m_data->projection(2, 2) = (zNear + zFar) / (zNear - zFar); in calculatePerspective() 153 m_data->projection(2, 3) = (2.0f * zFar * zNear) / (zNear - zFar); in calculatePerspective() 158 void Camera::calculatePerspective(float fieldOfView, float zNear, float zFar) in calculatePerspective() argument 162 zNear, zFar); in calculatePerspective() 166 float top, float zNear, float zFar) in calculateOrthographic() argument 177 m_data->projection(2, 2) = -2.0f / (zFar - zNear); in calculateOrthographic() 178 m_data->projection(2, 3) = -(zFar + zNear) / (zFar - zNear); in calculateOrthographic()
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/dports/science/avogadrolibs/avogadrolibs-1.94.0/avogadro/rendering/ |
H A D | camera.cpp | 146 float zNear, float zFar) in calculatePerspective() argument 152 m_data->projection(2, 2) = (zNear + zFar) / (zNear - zFar); in calculatePerspective() 153 m_data->projection(2, 3) = (2.0f * zFar * zNear) / (zNear - zFar); in calculatePerspective() 158 void Camera::calculatePerspective(float fieldOfView, float zNear, float zFar) in calculatePerspective() argument 162 zNear, zFar); in calculatePerspective() 166 float top, float zNear, float zFar) in calculateOrthographic() argument 177 m_data->projection(2, 2) = -2.0f / (zFar - zNear); in calculateOrthographic() 178 m_data->projection(2, 3) = -(zFar + zNear) / (zFar - zNear); in calculateOrthographic()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_img_patch_param/ |
H A D | VisibilityCheck.cpp | 100 CMeshO::ScalarType zNear, zFar; in init() local 102 if( zNear < 0.0001f ) in init() 103 zNear = 0.1f; in init() 104 if( zFar < zNear ) in init() 105 zFar = zNear + 1000.0f; in init() 247 if( zNear < 0.0001f ) in shadowProjMatrices() 248 zNear = 0.1f; in shadowProjMatrices() 249 if( zFar < zNear ) in shadowProjMatrices() 250 zFar = zNear + 1000.0f; in shadowProjMatrices() 264 m_Proj[2][2] = (zNear+zFar) / (zNear-zFar); in shadowProjMatrices() [all …]
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgGA/ |
H A D | CameraManipulator.cpp | 105 double left,right,bottom,top,zNear,zFar; in computeHomePosition() local 106 if (camera->getProjectionMatrixAsFrustum(left,right,bottom,top,zNear,zFar)) in computeHomePosition() 108 double vertical2 = fabs(right - left) / zNear / 2.; in computeHomePosition() 109 double horizontal2 = fabs(top - bottom) / zNear / 2.; in computeHomePosition() 117 if (camera->getProjectionMatrixAsOrtho(left,right,bottom,top,zNear,zFar)) in computeHomePosition() 119 dist = fabs(zFar - zNear) / 2.; in computeHomePosition()
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/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/com/jogamp/opengl/math/ |
H A D | Matrix4.java | 139 …left, final float right, final float bottom, final float top, final float zNear, final float zFar)… in makeOrtho() argument 140 multMatrix( FloatUtil.makeOrtho(mat4Tmp1, 0, true, left, right, bottom, top, zNear, zFar) ); in makeOrtho() 154 …left, final float right, final float bottom, final float top, final float zNear, final float zFar)… in makeFrustum() argument 155 … multMatrix( FloatUtil.makeFrustum(mat4Tmp1, 0, true, left, right, bottom, top, zNear, zFar) ); in makeFrustum() 166 …public final void makePerspective(final float fovy_rad, final float aspect, final float zNear, fin… in makePerspective() argument 167 multMatrix( FloatUtil.makePerspective(mat4Tmp1, 0, true, fovy_rad, aspect, zNear, zFar) ); in makePerspective()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgGA/ |
H A D | CameraManipulator.cpp | 108 double left,right,bottom,top,zNear,zFar; in computeHomePosition() local 109 if (camera->getProjectionMatrixAsFrustum(left,right,bottom,top,zNear,zFar)) in computeHomePosition() 111 double vertical2 = fabs(right - left) / zNear / 2.; in computeHomePosition() 112 double horizontal2 = fabs(top - bottom) / zNear / 2.; in computeHomePosition() 120 if (camera->getProjectionMatrixAsOrtho(left,right,bottom,top,zNear,zFar)) in computeHomePosition() 122 dist = fabs(zFar - zNear) / 2.; in computeHomePosition()
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