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Searched refs:zOverride (Results 1 – 15 of 15) sorted by relevance

/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/Shader/
H A DPixelShader.hpp57 bool zOverride; member in sw::PixelShader
H A DPixelShader.cpp113 return zOverride; in depthOverride()
169 zOverride = false; in analyzeZOverride()
177 zOverride = true; in analyzeZOverride()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/src/Shader/
H A DPixelShader.hpp57 bool zOverride; member in sw::PixelShader
H A DPixelShader.cpp113 return zOverride; in depthOverride()
169 zOverride = false; in analyzeZOverride()
177 zOverride = true; in analyzeZOverride()
/dports/devel/fossil/fossil-src-2.17/src/
H A Dcodecheck1.c568 const char *zOverride = strstr(zFmt, "/*works-like:"); in checkFormatFunc() local
569 if( zOverride ) zFmt = zOverride + sizeof("/*works-like:")-1; in checkFormatFunc()
H A Dwikiformat.c1329 const char *zOverride = wiki_is_overridden(zTarget); in wiki_resolve_hyperlink() local
1330 if( zOverride ){ in wiki_resolve_hyperlink()
1331 blob_appendf(pOut, "<a href=\"%R/info/%S\"%s>", zOverride, zExtra); in wiki_resolve_hyperlink()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tinsel/
H A Drince.h115 int32 zOverride; member
H A Drince.cpp302 if (MoverIsSWalking(pMover) && pMover->zOverride != -1) { in SetMoverZ()
304 MultiSetZPosition(pMover->actorObj, (pMover->zOverride << ZSHIFT) + y); in SetMoverZ()
313 pMover->zOverride = zFactor; in SetMoverZoverride()
H A Dmove.cpp522 if (TinselV2 && pMover->bIgPath && pMover->zOverride != -1 in GotThere()
525 SetMoverZ(pMover, pMover->objY, pMover->zOverride); in GotThere()
1340 pMover->zOverride = -1; in SetActorDest()
H A Dtinlib.cpp321 int zOverride, bool escOn, int myescTime);
3050 …PARAM, int actor, int x1, int y1, int x2, int y2, SCNHANDLE film, int32 zOverride, bool escOn, int… in Swalk() argument
3101 if (TinselV2 && (zOverride != -1)) { in Swalk()
3105 SetMoverZ(pMover, y1, zOverride); in Swalk()
3109 CORO_INVOKE_ARGS(Walk, (CORO_SUBCTX, actor, x2, y2, film, 0, true, zOverride, escOn, myEscape)); in Swalk()
3856 int zOverride, bool escOn, int myescEvent) { in Walk() argument
3894 SetMoverZoverride(pMover, zOverride); in Walk()
H A Dactors.cpp1278 else if (MoverIsSWalking(pMover) && pMover->zOverride != -1) { in SetMoverZ()
1280 MultiSetZPosition(pMover->actorObj, (pMover->zOverride << ZSHIFT) + y); in SetMoverZ()
/dports/games/scummvm/scummvm-2.5.1/engines/tinsel/
H A Dmovers.h116 int32 zOverride; member
H A Dmovers.cpp305 else if (MoverIsSWalking(pMover) && pMover->zOverride != -1) { in SetMoverZ()
307 MultiSetZPosition(pMover->actorObj, (pMover->zOverride << ZSHIFT) + y); in SetMoverZ()
316 pMover->zOverride = zFactor; in SetMoverZoverride()
H A Dmove.cpp539 if (TinselV2 && pMover->bIgPath && pMover->zOverride != -1 in GotThere()
542 SetMoverZ(pMover, pMover->objY, pMover->zOverride); in GotThere()
1358 pMover->zOverride = -1; in SetActorDest()
H A Dtinlib.cpp314 int zOverride, bool escOn, int myescTime);
3117 …PARAM, int actor, int x1, int y1, int x2, int y2, SCNHANDLE film, int32 zOverride, bool escOn, int… in Swalk() argument
3168 if (TinselV2 && (zOverride != -1)) { in Swalk()
3172 SetMoverZ(pMover, y1, zOverride); in Swalk()
3176 CORO_INVOKE_ARGS(Walk, (CORO_SUBCTX, actor, x2, y2, film, 0, true, zOverride, escOn, myEscape)); in Swalk()
3901 int zOverride, bool escOn, int myescEvent) { in Walk() argument
3939 SetMoverZoverride(pMover, zOverride); in Walk()