/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_main.c | 464 length = sqrt(xmax * xmax + zProj * zProj); in R_SetupFrustum() 466 adjleg = zProj / length; in R_SetupFrustum() 481 length = sqrt(oppleg * oppleg + zProj * zProj); in R_SetupFrustum() 486 length = sqrt(oppleg * oppleg + zProj * zProj); in R_SetupFrustum() 491 length = sqrt(ymax * ymax + zProj * zProj); in R_SetupFrustum() 493 adjleg = zProj / length; in R_SetupFrustum() 526 stereoSep = zProj / r_stereoSeparation->value; in R_SetupProjection() 533 ymax = zProj * tan(dest->fovY * M_PI / 360.0f); in R_SetupProjection() 536 xmax = zProj * tan(dest->fovX * M_PI / 360.0f); in R_SetupProjection() 542 dest->projectionMatrix[0] = 2 * zProj / width; in R_SetupProjection() [all …]
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H A D | tr_local.h | 1150 void R_SetupProjection(viewParms_t *dest, float zProj, qboolean computeFrustum);
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_main.c | 464 length = sqrt(xmax * xmax + zProj * zProj); in R_SetupFrustum() 466 adjleg = zProj / length; in R_SetupFrustum() 481 length = sqrt(oppleg * oppleg + zProj * zProj); in R_SetupFrustum() 486 length = sqrt(oppleg * oppleg + zProj * zProj); in R_SetupFrustum() 491 length = sqrt(ymax * ymax + zProj * zProj); in R_SetupFrustum() 493 adjleg = zProj / length; in R_SetupFrustum() 526 stereoSep = zProj / r_stereoSeparation->value; in R_SetupProjection() 533 ymax = zProj * tan(dest->fovY * M_PI / 360.0f); in R_SetupProjection() 536 xmax = zProj * tan(dest->fovX * M_PI / 360.0f); in R_SetupProjection() 542 dest->projectionMatrix[0] = 2 * zProj / width; in R_SetupProjection() [all …]
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H A D | tr_local.h | 1150 void R_SetupProjection(viewParms_t *dest, float zProj, qboolean computeFrustum);
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_main.c | 464 length = sqrt(xmax * xmax + zProj * zProj); in R_SetupFrustum() 466 adjleg = zProj / length; in R_SetupFrustum() 481 length = sqrt(oppleg * oppleg + zProj * zProj); in R_SetupFrustum() 486 length = sqrt(oppleg * oppleg + zProj * zProj); in R_SetupFrustum() 491 length = sqrt(ymax * ymax + zProj * zProj); in R_SetupFrustum() 493 adjleg = zProj / length; in R_SetupFrustum() 526 stereoSep = zProj / stereoSep; in R_SetupProjection() 528 stereoSep = zProj / -stereoSep; in R_SetupProjection() 533 ymax = zProj * tan(dest->fovY * M_PI / 360.0f); in R_SetupProjection() 536 xmax = zProj * tan(dest->fovX * M_PI / 360.0f); in R_SetupProjection() [all …]
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H A D | tr_local.h | 1285 void R_SetupProjection(viewParms_t *dest, float zProj, qboolean computeFrustum);
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_main.c | 464 length = sqrt(xmax * xmax + zProj * zProj); in R_SetupFrustum() 466 adjleg = zProj / length; in R_SetupFrustum() 481 length = sqrt(oppleg * oppleg + zProj * zProj); in R_SetupFrustum() 486 length = sqrt(oppleg * oppleg + zProj * zProj); in R_SetupFrustum() 491 length = sqrt(ymax * ymax + zProj * zProj); in R_SetupFrustum() 493 adjleg = zProj / length; in R_SetupFrustum() 526 stereoSep = zProj / stereoSep; in R_SetupProjection() 528 stereoSep = zProj / -stereoSep; in R_SetupProjection() 533 ymax = zProj * tan(dest->fovY * M_PI / 360.0f); in R_SetupProjection() 536 xmax = zProj * tan(dest->fovX * M_PI / 360.0f); in R_SetupProjection() [all …]
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H A D | tr_local.h | 1285 void R_SetupProjection(viewParms_t *dest, float zProj, qboolean computeFrustum);
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_main.c | 464 length = sqrt(xmax * xmax + zProj * zProj); in R_SetupFrustum() 466 adjleg = zProj / length; in R_SetupFrustum() 481 length = sqrt(oppleg * oppleg + zProj * zProj); in R_SetupFrustum() 486 length = sqrt(oppleg * oppleg + zProj * zProj); in R_SetupFrustum() 491 length = sqrt(ymax * ymax + zProj * zProj); in R_SetupFrustum() 493 adjleg = zProj / length; in R_SetupFrustum() 526 stereoSep = zProj / r_stereoSeparation->value; in R_SetupProjection() 533 ymax = zProj * tan(dest->fovY * M_PI / 360.0f); in R_SetupProjection() 536 xmax = zProj * tan(dest->fovX * M_PI / 360.0f); in R_SetupProjection() 542 dest->projectionMatrix[0] = 2 * zProj / width; in R_SetupProjection() [all …]
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H A D | tr_local.h | 1151 void R_SetupProjection(viewParms_t *dest, float zProj, qboolean computeFrustum);
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_main.c | 759 length = sqrt(xmax * xmax + zProj * zProj); in R_SetupFrustum() 761 adjleg = zProj / length; in R_SetupFrustum() 776 length = sqrt(oppleg * oppleg + zProj * zProj); in R_SetupFrustum() 781 length = sqrt(oppleg * oppleg + zProj * zProj); in R_SetupFrustum() 786 length = sqrt(ymax * ymax + zProj * zProj); in R_SetupFrustum() 788 adjleg = zProj / length; in R_SetupFrustum() 821 stereoSep = zProj / stereoSep; in R_SetupProjection() 823 stereoSep = zProj / -stereoSep; in R_SetupProjection() 828 ymax = zProj * tan(dest->fovY * M_PI / 360.0f); in R_SetupProjection() 831 xmax = zProj * tan(dest->fovX * M_PI / 360.0f); in R_SetupProjection() [all …]
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H A D | tr_local.h | 1317 void R_SetupProjection(viewParms_t *dest, float zProj, qboolean computeFrustum);
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_main.c | 806 length = sqrt(xmax * xmax + zProj * zProj); in R_SetupFrustum() 808 adjleg = zProj / length; in R_SetupFrustum() 823 length = sqrt(oppleg * oppleg + zProj * zProj); in R_SetupFrustum() 828 length = sqrt(oppleg * oppleg + zProj * zProj); in R_SetupFrustum() 833 length = sqrt(ymax * ymax + zProj * zProj); in R_SetupFrustum() 835 adjleg = zProj / length; in R_SetupFrustum() 868 stereoSep = zProj / stereoSep; in R_SetupProjection() 870 stereoSep = zProj / -stereoSep; in R_SetupProjection() 875 ymax = zProj * tan(dest->fovY * M_PI / 360.0f); in R_SetupProjection() 878 xmax = zProj * tan(dest->fovX * M_PI / 360.0f); in R_SetupProjection() [all …]
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H A D | tr_local.h | 1339 void R_SetupProjection(viewParms_t *dest, float zProj, qboolean computeFrustum);
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_main.c | 884 length = sqrt(xmax * xmax + zProj * zProj); in R_SetupFrustum() 886 adjleg = zProj / length; in R_SetupFrustum() 901 length = sqrt(oppleg * oppleg + zProj * zProj); in R_SetupFrustum() 906 length = sqrt(oppleg * oppleg + zProj * zProj); in R_SetupFrustum() 911 length = sqrt(ymax * ymax + zProj * zProj); in R_SetupFrustum() 913 adjleg = zProj / length; in R_SetupFrustum() 959 stereoSep = zProj / stereoSep; in R_SetupProjection() 961 stereoSep = zProj / -stereoSep; in R_SetupProjection() 966 ymax = zProj * tan(dest->fovY * M_PI / 360.0f); in R_SetupProjection() 969 xmax = zProj * tan(dest->fovX * M_PI / 360.0f); in R_SetupProjection() [all …]
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H A D | tr_local.h | 2096 void R_SetupProjection(viewParms_t *dest, float zProj, float zFar, qboolean computeFrustum);
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_main.c | 915 length = sqrt(xmax * xmax + zProj * zProj); in R_SetupFrustum() 917 adjleg = zProj / length; in R_SetupFrustum() 932 length = sqrt(oppleg * oppleg + zProj * zProj); in R_SetupFrustum() 937 length = sqrt(oppleg * oppleg + zProj * zProj); in R_SetupFrustum() 942 length = sqrt(ymax * ymax + zProj * zProj); in R_SetupFrustum() 944 adjleg = zProj / length; in R_SetupFrustum() 990 stereoSep = zProj / stereoSep; in R_SetupProjection() 992 stereoSep = zProj / -stereoSep; in R_SetupProjection() 997 ymax = zProj * tan(dest->fovY * M_PI / 360.0f); in R_SetupProjection() 1000 xmax = zProj * tan(dest->fovX * M_PI / 360.0f); in R_SetupProjection() [all …]
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H A D | tr_local.h | 2118 void R_SetupProjection(viewParms_t *dest, float zProj, float zFar, qboolean computeFrustum);
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_draw.c | 1934 float stereoSep, zProj, maxdist, xmax; in CG_DrawCrosshair3D() local 1972 zProj = atof(rendererinfos); in CG_DrawCrosshair3D() 1974 stereoSep = zProj / atof(rendererinfos); in CG_DrawCrosshair3D() 1976 xmax = zProj * tan(cg.refdef.fov_x * M_PI / 360.0f); in CG_DrawCrosshair3D() 1979 maxdist = cgs.glconfig.vidWidth * stereoSep * zProj / (2 * xmax); in CG_DrawCrosshair3D() 1990 ent.radius = w / 640 * xmax * trace.fraction * maxdist / zProj; in CG_DrawCrosshair3D()
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_draw.c | 1934 float stereoSep, zProj, maxdist, xmax; in CG_DrawCrosshair3D() local 1972 zProj = atof(rendererinfos); in CG_DrawCrosshair3D() 1974 stereoSep = zProj / atof(rendererinfos); in CG_DrawCrosshair3D() 1976 xmax = zProj * tan(cg.refdef.fov_x * M_PI / 360.0f); in CG_DrawCrosshair3D() 1979 maxdist = cgs.glconfig.vidWidth * stereoSep * zProj / (2 * xmax); in CG_DrawCrosshair3D() 1990 ent.radius = w / 640 * xmax * trace.fraction * maxdist / zProj; in CG_DrawCrosshair3D()
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_draw.c | 1934 float stereoSep, zProj, maxdist, xmax; in CG_DrawCrosshair3D() local 1972 zProj = atof(rendererinfos); in CG_DrawCrosshair3D() 1974 stereoSep = zProj / atof(rendererinfos); in CG_DrawCrosshair3D() 1976 xmax = zProj * tan(cg.refdef.fov_x * M_PI / 360.0f); in CG_DrawCrosshair3D() 1979 maxdist = cgs.glconfig.vidWidth * stereoSep * zProj / (2 * xmax); in CG_DrawCrosshair3D() 1990 ent.radius = w / 640 * xmax * trace.fraction * maxdist / zProj; in CG_DrawCrosshair3D()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_draw.c | 1934 float stereoSep, zProj, maxdist, xmax; in CG_DrawCrosshair3D() local 1972 zProj = atof(rendererinfos); in CG_DrawCrosshair3D() 1974 stereoSep = zProj / atof(rendererinfos); in CG_DrawCrosshair3D() 1976 xmax = zProj * tan(cg.refdef.fov_x * M_PI / 360.0f); in CG_DrawCrosshair3D() 1979 maxdist = cgs.glconfig.vidWidth * stereoSep * zProj / (2 * xmax); in CG_DrawCrosshair3D() 1990 ent.radius = w / 640 * xmax * trace.fraction * maxdist / zProj; in CG_DrawCrosshair3D()
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_draw.c | 1890 float stereoSep, zProj, maxdist, xmax; in CG_DrawCrosshair3D() local 1972 zProj = atof(rendererinfos); in CG_DrawCrosshair3D() 1974 stereoSep = zProj / atof(rendererinfos); in CG_DrawCrosshair3D() 1976 xmax = zProj * tan(cg.refdef.fov_x * M_PI / 360.0f); in CG_DrawCrosshair3D() 1979 maxdist = cgs.glconfig.vidWidth * stereoSep * zProj / (2 * xmax); in CG_DrawCrosshair3D() 1990 ent.radius = w / 640 * xmax * trace.fraction * maxdist / zProj; in CG_DrawCrosshair3D()
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_draw.c | 2538 float stereoSep, zProj, maxdist, xmax; in CG_DrawCrosshair3D() local 2684 zProj = atof(rendererinfos); in CG_DrawCrosshair3D() 2686 stereoSep = zProj / atof(rendererinfos); in CG_DrawCrosshair3D() 2688 xmax = zProj * tan(cg.refdef.fov_x * M_PI / 360.0f); in CG_DrawCrosshair3D() 2691 maxdist = cgs.glconfig.vidWidth * stereoSep * zProj / (2 * xmax); in CG_DrawCrosshair3D() 2702 ent.radius = w / 640 * xmax * trace.fraction * maxdist / zProj; in CG_DrawCrosshair3D()
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