/dports/databases/pecl-redis/redis-5.3.5/ |
H A D | redis_array_impl.c | 741 ra_index_multi(z_from, PIPELINE); in ra_get_key_type() 761 ra_index_exec(z_from, &z_ret, 1); in ra_get_key_type() 800 ra_del_key(const char *key, int key_len, zval *z_from) { in ra_del_key() argument 805 ra_index_multi(z_from, MULTI); in ra_del_key() 816 ra_remove_from_index(z_from, key, key_len); in ra_del_key() 819 ra_index_exec(z_from, NULL, 0); in ra_del_key() 1079 ra_move_key(const char *key, int key_len, zval *z_from, zval *z_to) { in ra_move_key() argument 1083 if (ra_get_key_type(z_from, key, key_len, z_from, res)) { in ra_move_key() 1094 success = ra_move_set(key, key_len, z_from, z_to, ttl); in ra_move_key() 1098 success = ra_move_list(key, key_len, z_from, z_to, ttl); in ra_move_key() [all …]
|
H A D | redis_array_impl.h | 26 void ra_move_key(const char *key, int key_len, zval *z_from, zval *z_to);
|
/dports/devel/godot/godot-3.2.3-stable/drivers/gles3/shaders/ |
H A D | screen_space_reflection.glsl | 132 float z_from = z / w; 133 float z_to = z_from; 157 z_from = z_to; 162 if (depth <= max(z_to, z_from) + depth_tolerance) {
|
/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/shaders/ |
H A D | screen_space_reflection.glsl | 135 float z_from = z / w; 136 float z_to = z_from; 160 z_from = z_to; 165 if (depth <= max(z_to, z_from) + depth_tolerance) {
|
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/shaders/ |
H A D | screen_space_reflection.glsl | 135 float z_from = z / w; 136 float z_to = z_from; 160 z_from = z_to; 165 if (depth <= max(z_to, z_from) + depth_tolerance) {
|
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles3/shaders/ |
H A D | screen_space_reflection.glsl | 132 float z_from = z / w; 133 float z_to = z_from; 157 z_from = z_to; 162 if (depth <= max(z_to, z_from) + depth_tolerance) {
|
/dports/databases/spatialite/libspatialite-5.0.1/src/spatialite/ |
H A D | create_routing.c | 203 double *z_from, double *x_to, double *y_to, double *z_to) in check_geom() argument 245 gaiaGetPointXYZ (ln->Coords, 0, x_from, y_from, z_from); in check_geom() 252 gaiaGetPointXYZM (ln->Coords, 0, x_from, y_from, z_from, &m); in check_geom() 260 *z_from = 0.0; in check_geom() 268 *z_from = 0.0; in check_geom() 828 double z_from; in do_check_input_table() local 945 check_geom (g, &is3d, &x_from, &y_from, &z_from, in do_check_input_table() 1004 z_from = 0.0; in do_check_input_table() 1134 sqlite3_bind_double (stmt_ins_nodes, 5, z_from); in do_check_input_table()
|
/dports/games/quadra/quadra-1.3.0/source/ |
H A D | pane.cpp | 1124 z_from = new Zone_state_text2(inter, &chat_text->quel_player, px+70, 435); in Chat_interface() 1126 list.zones.push_back(z_from); in Chat_interface() 1131 z_from = NULL; in Chat_interface() 1203 if(z_from) { in notify() 1204 z_from->nstate = 0; // not polite, but fuck off in notify() 1206 z_from->add_string(config.player[i].name, fteam[config.player[i].color]); in notify()
|
/dports/games/quadra/quadra-1.3.0/include/ |
H A D | pane.h | 243 Zone_state_text *z_from; variable
|