Searched refs:z_jj (Results 1 – 2 of 2) sorted by relevance
93 ## m_ij = (z_jj - z_ij) / w_j
1824 const double &z_jj = hz(1, 1); in Bending3D() local1830 + z_ii * z_ii + z_jj * z_jj + z_kk * z_kk) in Bending3D()