/dports/games/jfsw/jfsw-c434002/src/ |
H A D | jweapon.c | 542 u->zchange = -u->zchange; in DoBloodSpray() 558 u->zchange = -u->zchange; in DoBloodSpray() 598 nu->zchange = u->zchange; in DoBloodSpray() 767 u->zchange = -u->zchange; in DoPhosphorus() 782 u->zchange = -u->zchange; in DoPhosphorus() 824 nu->zchange = u->zchange; in DoPhosphorus() 1009 u->zchange = -u->zchange; in DoChemBomb() 1034 u->zchange = -u->zchange; in DoChemBomb() 1073 nu->zchange = u->zchange; in DoChemBomb() 1245 u->zchange = -u->zchange; in DoCaltrops() [all …]
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H A D | weapon.c | 8263 u->zchange = -u->zchange; in DoStar() 8537 u->zchange = (u->zchange + oz*15)/16; in ComboMissileSeek() 8709 u->zchange = (u->zchange + oz*7)/8; in VectorWormSeek() 9304 nu->zchange = u->zchange; in DoGrenade() 10302 nu->zchange = u->zchange; in DoRail() 10420 nu->zchange = u->zchange; in DoRocket() 10547 nu->zchange = u->zchange; in DoMicro() 17051 nu->zchange = wu->zchange; in InitEnemyStar() 17144 nu->zchange = wu->zchange; in InitEnemyCrossbow() 17789 wu->zchange = zchange; in InitTracerAutoTurret() [all …]
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H A D | sprite.h | 34 int move_actor(short SpriteNum, int xchange, int ychange, int zchange);
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H A D | actor.c | 382 move_debris(short SpriteNum, int xchange, int ychange, int zchange) in move_debris() argument 388 u->ret = move_sprite(SpriteNum, xchange, ychange, zchange, in move_debris()
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H A D | game.h | 1464 int xchange,ychange,zchange; member 2143 int move_sprite(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist,… 2144 int move_missile(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist…
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H A D | sprite.c | 3845 u->zchange = sp->zvel; in SetupItemForJump() 5042 move_actor(short SpriteNum, int xchange, int ychange, int zchange) in move_actor() argument 5075 u->ret = move_sprite(SpriteNum, xchange, ychange, zchange, in move_actor() 7023 move_sprite(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist, ULO… in move_sprite() argument 7102 daz = spr->z + ((zchange * numtics) >> 3); in move_sprite() 7274 move_missile(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist, UL… in move_missile() argument 7343 daz = sp->z + ((zchange * numtics) >> 3); in move_missile() 7414 move_ground_missile(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flord… in move_ground_missile() argument
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H A D | console.c | 1101 CON_ConMessage("xchange = %d, ychange = %d, zchange = %d",u->xchange,u->ychange,u->zchange); in CON_UserDetail()
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H A D | track.c | 3712 int move_actor(short SpriteNum, int xchange, int ychange, int zchange); in ActorFollowTrack()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | jweapon.cpp | 534 u->zchange = -u->zchange; in DoBloodSpray() 550 u->zchange = -u->zchange; in DoBloodSpray() 590 nu->zchange = u->zchange; in DoBloodSpray() 758 u->zchange = -u->zchange; in DoPhosphorus() 773 u->zchange = -u->zchange; in DoPhosphorus() 815 nu->zchange = u->zchange; in DoPhosphorus() 999 u->zchange = -u->zchange; in DoChemBomb() 1024 u->zchange = -u->zchange; in DoChemBomb() 1063 nu->zchange = u->zchange; in DoChemBomb() 1234 u->zchange = -u->zchange; in DoCaltrops() [all …]
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H A D | weapon.cpp | 8159 u->zchange = -u->zchange; in DoStar() 8421 u->zchange = (u->zchange + oz*15)/16; in ComboMissileSeek() 8578 u->zchange = (u->zchange + oz*7)/8; in VectorWormSeek() 9169 nu->zchange = u->zchange; in DoGrenade() 10137 nu->zchange = u->zchange; in DoRail() 10248 nu->zchange = u->zchange; in DoRocket() 10369 nu->zchange = u->zchange; in DoMicro() 16872 nu->zchange = wu->zchange; in InitEnemyStar() 16966 nu->zchange = wu->zchange; in InitEnemyCrossbow() 17616 wu->zchange = zchange; in InitTracerAutoTurret() [all …]
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H A D | sprite.h | 34 int move_actor(short SpriteNum, int xchange, int ychange, int zchange);
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H A D | actor.cpp | 383 move_debris(short SpriteNum, int xchange, int ychange, int zchange) in move_debris() argument 387 u->ret = move_sprite(SpriteNum, xchange, ychange, zchange, in move_debris()
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H A D | game.h | 1442 int xchange,ychange,zchange; member 2136 int move_sprite(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist,… 2137 int move_missile(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist…
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H A D | sprite.cpp | 3835 u->zchange = sp->zvel; in SetupItemForJump() 5016 move_actor(short SpriteNum, int xchange, int ychange, int zchange) in move_actor() argument 5049 u->ret = move_sprite(SpriteNum, xchange, ychange, zchange, in move_actor() 7008 move_sprite(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist, uin… in move_sprite() argument 7087 daz = spr->z + ((zchange * numtics) >> 3); in move_sprite() 7258 move_missile(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist, ui… in move_missile() argument 7327 daz = sp->z + ((zchange * numtics) >> 3); in move_missile()
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H A D | console.cpp | 1090 CON_ConMessage("xchange = %d, ychange = %d, zchange = %d",u->xchange,u->ychange,u->zchange); in CON_UserDetail()
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H A D | track.cpp | 3697 int move_actor(short SpriteNum, int xchange, int ychange, int zchange); in ActorFollowTrack()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | actors6.c | 58 long zchange = 0; in moveeffectors() local 60 zchange = 0; in moveeffectors() 89 zchange = -512; in moveeffectors() 97 zchange = 512; in moveeffectors() 117 zchange = -512; in moveeffectors() 125 zchange = 512; in moveeffectors() 161 ps[p].posz += zchange; in moveeffectors() 195 sprite[p].z += zchange; in moveeffectors()
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H A D | actors1.c | 629 movesprite(short spritenum, long xchange, long ychange, long zchange, unsigned long cliptype) in movesprite() argument 641 sprite[spritenum].z += (zchange*TICSPERFRAME)>>2; in movesprite() 694 daz = sprite[spritenum].z + ((zchange*TICSPERFRAME)>>3); in movesprite()
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H A D | FUNCT.H | 553 extern int movesprite(short spritenum,long xchange,long ychange,long zchange,unsigned long cliptype…
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | g_game.c | 1105 static boolean zchange[2]; // only switch z targets once per press in G_BuildTiccmd() local 1403 if (zchange[forplayer]) in G_BuildTiccmd() 1406 zchange[forplayer] = false; in G_BuildTiccmd() 1410 zchange[forplayer] = true; in G_BuildTiccmd() 1415 zchange[forplayer] = true; in G_BuildTiccmd()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | actors.cpp | 6224 int32_t zchange = 0; in G_MoveEffectors() local 6253 zchange = -512; in G_MoveEffectors() 6260 zchange = 512; in G_MoveEffectors() 6280 zchange = -512; in G_MoveEffectors() 6287 zchange = 512; in G_MoveEffectors() 6322 pPlayer->pos.z += zchange; in G_MoveEffectors() 6349 sprite[p].z += zchange; in G_MoveEffectors()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | actors.cpp | 7288 int32_t zchange = 0; in G_MoveEffectors() local 7317 zchange = -512; in G_MoveEffectors() 7324 zchange = 512; in G_MoveEffectors() 7344 zchange = -512; in G_MoveEffectors() 7351 zchange = 512; in G_MoveEffectors() 7385 pPlayer->pos.z += zchange; in G_MoveEffectors() 7412 sprite[p].z += zchange; in G_MoveEffectors()
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