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Searched refs:zchange (Results 1 – 22 of 22) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Djweapon.c542 u->zchange = -u->zchange; in DoBloodSpray()
558 u->zchange = -u->zchange; in DoBloodSpray()
598 nu->zchange = u->zchange; in DoBloodSpray()
767 u->zchange = -u->zchange; in DoPhosphorus()
782 u->zchange = -u->zchange; in DoPhosphorus()
824 nu->zchange = u->zchange; in DoPhosphorus()
1009 u->zchange = -u->zchange; in DoChemBomb()
1034 u->zchange = -u->zchange; in DoChemBomb()
1073 nu->zchange = u->zchange; in DoChemBomb()
1245 u->zchange = -u->zchange; in DoCaltrops()
[all …]
H A Dweapon.c8263 u->zchange = -u->zchange; in DoStar()
8537 u->zchange = (u->zchange + oz*15)/16; in ComboMissileSeek()
8709 u->zchange = (u->zchange + oz*7)/8; in VectorWormSeek()
9304 nu->zchange = u->zchange; in DoGrenade()
10302 nu->zchange = u->zchange; in DoRail()
10420 nu->zchange = u->zchange; in DoRocket()
10547 nu->zchange = u->zchange; in DoMicro()
17051 nu->zchange = wu->zchange; in InitEnemyStar()
17144 nu->zchange = wu->zchange; in InitEnemyCrossbow()
17789 wu->zchange = zchange; in InitTracerAutoTurret()
[all …]
H A Dsprite.h34 int move_actor(short SpriteNum, int xchange, int ychange, int zchange);
H A Dactor.c382 move_debris(short SpriteNum, int xchange, int ychange, int zchange) in move_debris() argument
388 u->ret = move_sprite(SpriteNum, xchange, ychange, zchange, in move_debris()
H A Dgame.h1464 int xchange,ychange,zchange; member
2143 int move_sprite(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist,…
2144 int move_missile(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist…
H A Dsprite.c3845 u->zchange = sp->zvel; in SetupItemForJump()
5042 move_actor(short SpriteNum, int xchange, int ychange, int zchange) in move_actor() argument
5075 u->ret = move_sprite(SpriteNum, xchange, ychange, zchange, in move_actor()
7023 move_sprite(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist, ULO… in move_sprite() argument
7102 daz = spr->z + ((zchange * numtics) >> 3); in move_sprite()
7274 move_missile(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist, UL… in move_missile() argument
7343 daz = sp->z + ((zchange * numtics) >> 3); in move_missile()
7414 move_ground_missile(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flord… in move_ground_missile() argument
H A Dconsole.c1101 CON_ConMessage("xchange = %d, ychange = %d, zchange = %d",u->xchange,u->ychange,u->zchange); in CON_UserDetail()
H A Dtrack.c3712 int move_actor(short SpriteNum, int xchange, int ychange, int zchange); in ActorFollowTrack()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Djweapon.cpp534 u->zchange = -u->zchange; in DoBloodSpray()
550 u->zchange = -u->zchange; in DoBloodSpray()
590 nu->zchange = u->zchange; in DoBloodSpray()
758 u->zchange = -u->zchange; in DoPhosphorus()
773 u->zchange = -u->zchange; in DoPhosphorus()
815 nu->zchange = u->zchange; in DoPhosphorus()
999 u->zchange = -u->zchange; in DoChemBomb()
1024 u->zchange = -u->zchange; in DoChemBomb()
1063 nu->zchange = u->zchange; in DoChemBomb()
1234 u->zchange = -u->zchange; in DoCaltrops()
[all …]
H A Dweapon.cpp8159 u->zchange = -u->zchange; in DoStar()
8421 u->zchange = (u->zchange + oz*15)/16; in ComboMissileSeek()
8578 u->zchange = (u->zchange + oz*7)/8; in VectorWormSeek()
9169 nu->zchange = u->zchange; in DoGrenade()
10137 nu->zchange = u->zchange; in DoRail()
10248 nu->zchange = u->zchange; in DoRocket()
10369 nu->zchange = u->zchange; in DoMicro()
16872 nu->zchange = wu->zchange; in InitEnemyStar()
16966 nu->zchange = wu->zchange; in InitEnemyCrossbow()
17616 wu->zchange = zchange; in InitTracerAutoTurret()
[all …]
H A Dsprite.h34 int move_actor(short SpriteNum, int xchange, int ychange, int zchange);
H A Dactor.cpp383 move_debris(short SpriteNum, int xchange, int ychange, int zchange) in move_debris() argument
387 u->ret = move_sprite(SpriteNum, xchange, ychange, zchange, in move_debris()
H A Dgame.h1442 int xchange,ychange,zchange; member
2136 int move_sprite(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist,…
2137 int move_missile(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist…
H A Dsprite.cpp3835 u->zchange = sp->zvel; in SetupItemForJump()
5016 move_actor(short SpriteNum, int xchange, int ychange, int zchange) in move_actor() argument
5049 u->ret = move_sprite(SpriteNum, xchange, ychange, zchange, in move_actor()
7008 move_sprite(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist, uin… in move_sprite() argument
7087 daz = spr->z + ((zchange * numtics) >> 3); in move_sprite()
7258 move_missile(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist, ui… in move_missile() argument
7327 daz = sp->z + ((zchange * numtics) >> 3); in move_missile()
H A Dconsole.cpp1090 CON_ConMessage("xchange = %d, ychange = %d, zchange = %d",u->xchange,u->ychange,u->zchange); in CON_UserDetail()
H A Dtrack.cpp3697 int move_actor(short SpriteNum, int xchange, int ychange, int zchange); in ActorFollowTrack()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dactors6.c58 long zchange = 0; in moveeffectors() local
60 zchange = 0; in moveeffectors()
89 zchange = -512; in moveeffectors()
97 zchange = 512; in moveeffectors()
117 zchange = -512; in moveeffectors()
125 zchange = 512; in moveeffectors()
161 ps[p].posz += zchange; in moveeffectors()
195 sprite[p].z += zchange; in moveeffectors()
H A Dactors1.c629 movesprite(short spritenum, long xchange, long ychange, long zchange, unsigned long cliptype) in movesprite() argument
641 sprite[spritenum].z += (zchange*TICSPERFRAME)>>2; in movesprite()
694 daz = sprite[spritenum].z + ((zchange*TICSPERFRAME)>>3); in movesprite()
H A DFUNCT.H553 extern int movesprite(short spritenum,long xchange,long ychange,long zchange,unsigned long cliptype…
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dg_game.c1105 static boolean zchange[2]; // only switch z targets once per press in G_BuildTiccmd() local
1403 if (zchange[forplayer]) in G_BuildTiccmd()
1406 zchange[forplayer] = false; in G_BuildTiccmd()
1410 zchange[forplayer] = true; in G_BuildTiccmd()
1415 zchange[forplayer] = true; in G_BuildTiccmd()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dactors.cpp6224 int32_t zchange = 0; in G_MoveEffectors() local
6253 zchange = -512; in G_MoveEffectors()
6260 zchange = 512; in G_MoveEffectors()
6280 zchange = -512; in G_MoveEffectors()
6287 zchange = 512; in G_MoveEffectors()
6322 pPlayer->pos.z += zchange; in G_MoveEffectors()
6349 sprite[p].z += zchange; in G_MoveEffectors()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dactors.cpp7288 int32_t zchange = 0; in G_MoveEffectors() local
7317 zchange = -512; in G_MoveEffectors()
7324 zchange = 512; in G_MoveEffectors()
7344 zchange = -512; in G_MoveEffectors()
7351 zchange = 512; in G_MoveEffectors()
7385 pPlayer->pos.z += zchange; in G_MoveEffectors()
7412 sprite[p].z += zchange; in G_MoveEffectors()