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Searched refs:zdist (Results 1 – 25 of 89) sorted by relevance

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/dports/math/libccd/libccd-2.1/src/testsuites/
H A Dsupport.c56 ccd_real_t zdist, rad; in ccdSupport() local
58 zdist = dir.v[0] * dir.v[0] + dir.v[1] * dir.v[1]; in ccdSupport()
59 zdist = CCD_SQRT(zdist); in ccdSupport()
60 if (ccdIsZero(zdist)){ in ccdSupport()
64 rad = cyl->radius / zdist; in ccdSupport()
/dports/devel/ode/ode-0.13/libccd/src/testsuites/
H A Dsupport.c57 ccd_real_t zdist, rad; in ccdSupport() local
59 zdist = dir.v[0] * dir.v[0] + dir.v[1] * dir.v[1]; in ccdSupport()
60 zdist = CCD_SQRT(zdist); in ccdSupport()
61 if (ccdIsZero(zdist)){ in ccdSupport()
65 rad = cyl->radius / zdist; in ccdSupport()
/dports/games/xonotic/Xonotic/source/qcsrc/common/vehicles/vehicle/
H A Dspiderbot_weapons.qc68 float grav, sdist, zdist, vs, vz, jumpheight;
72 zdist = tgt_z - org_z;
73 sdist = vlen(tgt - org - zdist * '0 0 1');
74 sdir = normalize(tgt - org - zdist * '0 0 1');
78 if(zdist > 0)
79 jumpheight = jumpheight + zdist;
86 if(zdist < 0)
90 solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
91 // ALWAYS solvable because jumpheight >= zdist
94 if(zdist == 0)
[all …]
/dports/math/fcl/fcl-0.7.0/include/fcl/narrowphase/detail/convexity_based_algorithm/
H A Dminkowski_diff-inl.h146 S zdist = dir[0] * dir[0] + dir[1] * dir[1];
147 S len = zdist + dir[2] * dir[2];
148 zdist = std::sqrt(zdist);
157 else if(zdist > 0)
159 S rad = radius / zdist;
169 S zdist = std::sqrt(dir[0] * dir[0] + dir[1] * dir[1]);
171 if(zdist == 0.0)
177 S d = cylinder->radius / zdist;
/dports/games/xonotic/Xonotic/source/qcsrc/common/triggers/trigger/
H A Djumppads.qc36 float grav, sdist, zdist, vs, vz, jumpheight;
45 zdist = torg.z - org.z;
46 sdist = vlen(torg - org - zdist * '0 0 1');
47 sdir = normalize(torg - org - zdist * '0 0 1');
51 if(zdist > 0)
52 jumpheight = jumpheight + zdist;
68 z(ti) = zdist
80 if(zdist < 0)
84 solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
88 if(zdist == 0)
[all …]
/dports/graphics/Coin/coin-Coin-4.0.0/src/base/
H A DSbVec4d.cpp139 double zdist = this->vec[2] - v[2]; in equals() local
142 if((xdist*xdist + ydist*ydist + zdist*zdist + wdist*wdist) <= tolerance) in equals()
H A DSbVec4f.cpp138 float zdist = this->vec[2] - v[2]; in equals() local
141 if((xdist*xdist + ydist*ydist + zdist*zdist + wdist*wdist) <= tolerance) in equals()
H A DSbVec3d.cpp249 double zdist = this->vec[2] - v[2]; in equals() local
251 return ((xdist*xdist + ydist*ydist + zdist*zdist) <= tolerance); in equals()
H A DSbVec3f.cpp252 float zdist = this->vec[2] - v[2]; in equals() local
254 return ((xdist*xdist + ydist*ydist + zdist*zdist) <= tolerance); in equals()
/dports/science/tinker/tinker/source/
H A Dgradrot.f31 real*8 xdist,ydist,zdist local
157 zdist = z(base) - z(partner)
158 norm = sqrt(xdist**2 + ydist**2 + zdist**2)
161 zdist = zdist / norm
167 xterm = ydist*zatom - zdist*yatom
168 yterm = zdist*xatom - xdist*zatom
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Db_bot.c58 fixed_t zdist = flip * (sonic->z - tails->z); in B_BuildTailsTiccmd() local
115 else if (dist > followmax || zdist > comfortheight || stalled) in B_BuildTailsTiccmd()
182 if (zdist < -64*scale || (flip * tails->momz) > scale) // Make sure we're not too high up in B_BuildTailsTiccmd()
284 else if (!panic && dist > followmin && abs(zdist) < 192*scale) in B_BuildTailsTiccmd()
310 if (zdist < -64*scale) in B_BuildTailsTiccmd()
312 else if (zdist > 0 && !jump_last) in B_BuildTailsTiccmd()
321 && ((zdist > 32*scale && player->pflags & PF_JUMPED) // Following in B_BuildTailsTiccmd()
322 || (zdist > 64*scale && panic) // Vertical catch-up in B_BuildTailsTiccmd()
328 else if (bot->pflags & PF_JUMPED && jump_last && tails->momz*flip > 0 && (zdist > 0 || panic)) in B_BuildTailsTiccmd()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/radar/
H A Dradar.cpp367 float zdist, rscale; in plotBlip() local
376 zdist = fl_sqrt((pos->xyz.x * pos->xyz.x) + (pos->xyz.y * pos->xyz.y)); in plotBlip()
381 if (zdist < 0.01f) in plotBlip()
388 new_x_dist = (pos->xyz.x / zdist) * rscale * (Radar_radius[0]/2.0f); in plotBlip()
389 new_y_dist = (pos->xyz.y / zdist) * rscale * (Radar_radius[1]/2.0f); in plotBlip()
/dports/games/atr3d/atr3d/
H A Dservergame.cpp575 float xdist, ydist, zdist; in CalcDistance() local
594 zdist=point1->z-point2->z; in CalcDistance()
596 zdist=point2->z-point1->z; in CalcDistance()
598 if (zdist > 2*ServerWorldWidth-zdist) { in CalcDistance()
599 zdist=2*ServerWorldWidth-zdist; in CalcDistance()
602 return(sqrt(xdist*xdist+ydist*ydist+zdist*zdist)); in CalcDistance()
/dports/science/quantum-espresso/q-e-qe-6.7.0/CPV/src/
H A Dwannier.f9023 REAL(DP), ALLOCATABLE :: xdist(:), ydist(:), zdist(:) variable
89 IF( ALLOCATED( zdist ) ) DEALLOCATE( zdist )
468 ydist, zdist
543 rel1(1)=xdist(ir)*a1(1)+ydist(ir)*a2(1)+zdist(ir)*a3(1)-wfc(1,i)
544 rel1(2)=xdist(ir)*a1(2)+ydist(ir)*a2(2)+zdist(ir)*a3(2)-wfc(2,i)
545 rel1(3)=xdist(ir)*a1(3)+ydist(ir)*a2(3)+zdist(ir)*a3(3)-wfc(3,i)
558 rel2(1)=xdist(ir)*a1(1)+ydist(ir)*a2(1)+zdist(ir)*a3(1)-wfc(1,i+1)
559 rel2(2)=xdist(ir)*a1(2)+ydist(ir)*a2(2)+zdist(ir)*a3(2)-wfc(2,i+1)
560 rel2(3)=xdist(ir)*a1(3)+ydist(ir)*a2(3)+zdist(ir)*a3(3)-wfc(3,i+1)
/dports/math/fcl05/fcl-0.5.0/src/narrowphase/
H A Dgjk_libccd.cpp615 double zdist, rad; in supportCyl() local
620 zdist = dir.v[0] * dir.v[0] + dir.v[1] * dir.v[1]; in supportCyl()
621 zdist = sqrt(zdist); in supportCyl()
622 if(ccdIsZero(zdist)) in supportCyl()
626 rad = cyl->radius / zdist; in supportCyl()
646 double zdist, len, rad; in supportCone() local
647 zdist = dir.v[0] * dir.v[0] + dir.v[1] * dir.v[1]; in supportCone()
648 len = zdist + dir.v[2] * dir.v[2]; in supportCone()
649 zdist = sqrt(zdist); in supportCone()
656 else if(zdist > 0) in supportCone()
[all …]
H A Dgjk.cpp118 FCL_REAL zdist = dir[0] * dir[0] + dir[1] * dir[1]; in getSupport() local
119 FCL_REAL len = zdist + dir[2] * dir[2]; in getSupport()
120 zdist = std::sqrt(zdist); in getSupport()
129 else if(zdist > 0) in getSupport()
131 FCL_REAL rad = radius / zdist; in getSupport()
141 FCL_REAL zdist = std::sqrt(dir[0] * dir[0] + dir[1] * dir[1]); in getSupport() local
143 if(zdist == 0.0) in getSupport()
149 FCL_REAL d = cylinder->radius / zdist; in getSupport()
/dports/devel/ode/ode-0.13/ode/src/
H A Dcollision_libccd.cpp201 double zdist, rad; in ccdSupportCyl() local
206 zdist = dir.v[0] * dir.v[0] + dir.v[1] * dir.v[1]; in ccdSupportCyl()
207 zdist = sqrt(zdist); in ccdSupportCyl()
208 if (ccdIsZero(zdist)){ in ccdSupportCyl()
211 rad = cyl->radius / zdist; in ccdSupportCyl()
/dports/science/elmerfem/elmerfem-release-9.0/fem/src/
H A DInterpolation.F90154 REAL(KIND=dp) :: ug,vg,wg,xdist,ydist,zdist,sumdist,eps0,eps1,eps2,escale,& local
206 zdist = MAX( MAX( Point(3) - maxz, 0.0_dp ), minz - Point(3) )
208 GlobalDistance = SQRT( xdist**2 + ydist**2 + zdist**2)
212 IF( zdist > eps0 + eps1 * (maxz - minz) ) RETURN
228 zdist = MAX( MAX( Point(3) - maxz, 0.0_dp ), minz - Point(3) )
229 IF( zdist > eps0 + eps1 * (maxz - minz) ) RETURN
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/radar/
H A Dradar.cpp386 float zdist, rscale; in plotBlip() local
395 zdist = hypotf(pos->xyz.x, pos->xyz.y); in plotBlip()
399 if (zdist >= 0.01f) in plotBlip()
403 vm_vec_scale(&new_pos, rscale / zdist); // Values are within +/- 1.0f in plotBlip()
/dports/games/etracer/etr-0.8.1/src/
H A Dparticles.h130 float zdist; member
152 static void CurtainVec(float angle, float zdist, float &x, float &z);
H A Dparticles.cpp726 zdist = z_dist; in TCurtain()
743 angledist = std::atan(size / 2 / zdist) * 360 / M_PI; in TCurtain()
759 CurtainVec(curt->angle, zdist, x, z); in SetStartParams()
813 CurtainVec(curt->angle, zdist, x, z); in Update()
824 void TCurtain::CurtainVec(float angle, float zdist, float &x, float &z) { in CurtainVec() argument
825 x = zdist * std::sin(angle * M_PI / 180); in CurtainVec()
826 if (angle > 90 || angle < -90) z = std::sqrt(zdist * zdist - x * x); in CurtainVec()
827 else z = -std::sqrt(zdist * zdist - x * x); in CurtainVec()
/dports/graphics/springgraph/springgraph-0.88_3/
H A Dspringgraph.pl157 $zdist
494 $zdist = $node{$source}{oldz} - $node{$dest}{oldz};
495 $dist += $zdist*$zdist;
510 $zmove -= $zdist * $percent if $pov_or_vrml;
/dports/graphics/reallyslick/rss-glx_0.9.1/src/Implicit/
H A DimpCubeVolume.cpp155 const float zdist(cubes[ci].z - eyez); in makeSurface() local
156 sc->depth = xdist * xdist + ydist * ydist + zdist * zdist; in makeSurface()
370 const float zdist(cubes[ci].z - eyez); in makeSurface() local
371 c->depth = xdist * xdist + ydist * ydist + zdist * zdist; in makeSurface()
/dports/security/signing-party/signing-party-8f6c9d59d8edbb08dade7bac06417fce07626f7f/springgraph/
H A Dspringgraph149 $zdist
415 $zdist = $node{$source}{oldz} - $node{$dest}{oldz};
416 $dist += $zdist**2;
431 $zmove -= $zdist * $percent if $pov_or_vrml;
/dports/games/jfsw/jfsw-c434002/src/
H A Dhornet.c351 long zdiff,zdist; in DoHornetMatchPlayerZ() local
362 zdist = Z(20 + RANDOM_RANGE(200)); // put a random amount in DoHornetMatchPlayerZ()
363 if (labs(zdiff) > zdist) in DoHornetMatchPlayerZ()

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