Searched refs:zed_number (Results 1 – 6 of 6) sorted by relevance
1130 int zed_number = 0; in hardcoded_effects() local1134 zed_number += mon->get_grab_strength(); in hardcoded_effects()1137 if( zed_number > 0 ) { in hardcoded_effects()1139 …add_effect( effect_grabbed, 2_turns, bodypart_id( "torso" ), false, ( intense + zed_number ) / 2 ); in hardcoded_effects()
971 int zed_number = 0; in get_dodge() local975 zed_number++; in get_dodge()978 if( zed_number > 0 ) { in get_dodge()979 ret /= zed_number + 1; in get_dodge()
1690 int zed_number = 0; in try_remove_grab() local1716 zed_number += mon->get_grab_strength(); in try_remove_grab()1719 if( zed_number == 0 ) { in try_remove_grab()