Searched refs:zeus_matrix (Results 1 – 6 of 6) sorted by relevance
/dports/emulators/mess/mame-mame0226/src/devices/video/ |
H A D | zeus2.cpp | 116 save_item(NAME(zeus_matrix)); in device_start() 1231 zeus_matrix[0][0] = convert_float(data[dataoffs + 1]); in zeus2_fifo_process() 1232 zeus_matrix[0][1] = convert_float(data[dataoffs + 2]); in zeus2_fifo_process() 1233 zeus_matrix[0][2] = convert_float(data[dataoffs + 3]); in zeus2_fifo_process() 1250 (double) zeus_matrix[0][0], (double) zeus_matrix[0][1], (double) zeus_matrix[0][2], in zeus2_fifo_process() 1251 (double) zeus_matrix[1][0], (double) zeus_matrix[1][1], (double) zeus_matrix[1][2], in zeus2_fifo_process() 1252 (double) zeus_matrix[2][0], (double) zeus_matrix[2][1], (double) zeus_matrix[2][2], in zeus2_fifo_process() 1596 …PZr = normal[0] * m_state->zeus_matrix[2][0] + normal[1] * m_state->zeus_matrix[2][1] + normal[2] … in zeus2_draw_quad() 1697 …vert[i].x = x * m_state->zeus_matrix[0][0] + y * m_state->zeus_matrix[0][1] + z * m_state->zeus… in zeus2_draw_quad() 1698 …vert[i].y = x * m_state->zeus_matrix[1][0] + y * m_state->zeus_matrix[1][1] + z * m_state->zeus… in zeus2_draw_quad() [all …]
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H A D | zeus2.h | 132 float zeus_matrix[3][3]; variable
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/dports/emulators/mame/mame-mame0226/src/devices/video/ |
H A D | zeus2.cpp | 116 save_item(NAME(zeus_matrix)); in device_start() 1231 zeus_matrix[0][0] = convert_float(data[dataoffs + 1]); in zeus2_fifo_process() 1232 zeus_matrix[0][1] = convert_float(data[dataoffs + 2]); in zeus2_fifo_process() 1233 zeus_matrix[0][2] = convert_float(data[dataoffs + 3]); in zeus2_fifo_process() 1250 (double) zeus_matrix[0][0], (double) zeus_matrix[0][1], (double) zeus_matrix[0][2], in zeus2_fifo_process() 1251 (double) zeus_matrix[1][0], (double) zeus_matrix[1][1], (double) zeus_matrix[1][2], in zeus2_fifo_process() 1252 (double) zeus_matrix[2][0], (double) zeus_matrix[2][1], (double) zeus_matrix[2][2], in zeus2_fifo_process() 1596 …PZr = normal[0] * m_state->zeus_matrix[2][0] + normal[1] * m_state->zeus_matrix[2][1] + normal[2] … in zeus2_draw_quad() 1697 …vert[i].x = x * m_state->zeus_matrix[0][0] + y * m_state->zeus_matrix[0][1] + z * m_state->zeus… in zeus2_draw_quad() 1698 …vert[i].y = x * m_state->zeus_matrix[1][0] + y * m_state->zeus_matrix[1][1] + z * m_state->zeus… in zeus2_draw_quad() [all …]
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H A D | zeus2.h | 132 float zeus_matrix[3][3]; variable
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/dports/emulators/mess/mame-mame0226/src/mame/video/ |
H A D | midzeus.cpp | 1059 int16_t (*zeus_matrix)[3] = m_state.m_zeus_matrix; in zeus_draw_quad() local 1073 …x = (int64_t)(xo * zeus_matrix[0][0]) + (int64_t)(yo * zeus_matrix[0][1]) + (int64_t)(zo * zeus_ma… in zeus_draw_quad() 1074 …y = (int64_t)(xo * zeus_matrix[1][0]) + (int64_t)(yo * zeus_matrix[1][1]) + (int64_t)(zo * zeus_ma… in zeus_draw_quad() 1075 …z = (int64_t)(xo * zeus_matrix[2][0]) + (int64_t)(yo * zeus_matrix[2][1]) + (int64_t)(zo * zeus_ma… in zeus_draw_quad() 1092 …rotnormal[0] = normal[0] * zeus_matrix[0][0] + normal[1] * zeus_matrix[0][1] + normal[2] * zeus_ma… in zeus_draw_quad() 1093 …rotnormal[1] = normal[0] * zeus_matrix[1][0] + normal[1] * zeus_matrix[1][1] + normal[2] * zeus_ma… in zeus_draw_quad() 1094 …rotnormal[2] = normal[0] * zeus_matrix[2][0] + normal[1] * zeus_matrix[2][1] + normal[2] * zeus_ma… in zeus_draw_quad()
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/dports/emulators/mame/mame-mame0226/src/mame/video/ |
H A D | midzeus.cpp | 1059 int16_t (*zeus_matrix)[3] = m_state.m_zeus_matrix; in zeus_draw_quad() local 1073 …x = (int64_t)(xo * zeus_matrix[0][0]) + (int64_t)(yo * zeus_matrix[0][1]) + (int64_t)(zo * zeus_ma… in zeus_draw_quad() 1074 …y = (int64_t)(xo * zeus_matrix[1][0]) + (int64_t)(yo * zeus_matrix[1][1]) + (int64_t)(zo * zeus_ma… in zeus_draw_quad() 1075 …z = (int64_t)(xo * zeus_matrix[2][0]) + (int64_t)(yo * zeus_matrix[2][1]) + (int64_t)(zo * zeus_ma… in zeus_draw_quad() 1092 …rotnormal[0] = normal[0] * zeus_matrix[0][0] + normal[1] * zeus_matrix[0][1] + normal[2] * zeus_ma… in zeus_draw_quad() 1093 …rotnormal[1] = normal[0] * zeus_matrix[1][0] + normal[1] * zeus_matrix[1][1] + normal[2] * zeus_ma… in zeus_draw_quad() 1094 …rotnormal[2] = normal[0] * zeus_matrix[2][0] + normal[1] * zeus_matrix[2][1] + normal[2] * zeus_ma… in zeus_draw_quad()
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