Searched refs:zipDestinations (Results 1 – 4 of 4) sorted by relevance
73 zipDestinations[i] = 0; in StateData()468 s.syncAsUint32LE(zipDestinations[i]); in syncWithSaveGame()784 return (_data.zipDestinations[arrayIndex] & (1 << (zipBitIndex % 32))) != 0; in isZipDestinationAvailable()793 _data.zipDestinations[arrayIndex] |= 1 << (zipBitIndex % 32); in markNodeAsVisited()
374 uint32 zipDestinations[64]; member
74 zipDestinations[i] = 0; in StateData()470 s.syncAsUint32LE(zipDestinations[i]); in syncWithSaveGame()800 return (_data.zipDestinations[arrayIndex] & (1 << (zipBitIndex % 32))) != 0; in isZipDestinationAvailable()809 _data.zipDestinations[arrayIndex] |= 1 << (zipBitIndex % 32); in markNodeAsVisited()
371 uint32 zipDestinations[64]; member