Home
last modified time | relevance | path

Searched refs:zipIncapableChannels (Results 1 – 1 of 1) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/Network/
H A Dnetwork.cpp2035 std::vector<CommunicationsChannel *> zipIncapableChannels; in NetDistributeGameDataToAllPlayers() local
2053 zipIncapableChannels.push_back(client->channel); in NetDistributeGameDataToAllPlayers()
2072 if (zipIncapableChannels.size()) in NetDistributeGameDataToAllPlayers()
2075 …std::for_each(zipIncapableChannels.begin(), zipIncapableChannels.end(), boost::bind(&Communication… in NetDistributeGameDataToAllPlayers()
2091 if (zipIncapableChannels.size()) in NetDistributeGameDataToAllPlayers()
2094 …std::for_each(zipIncapableChannels.begin(), zipIncapableChannels.end(), boost::bind(&Communication… in NetDistributeGameDataToAllPlayers()
2107 if (zipIncapableChannels.size()) in NetDistributeGameDataToAllPlayers()
2110 …std::for_each(zipIncapableChannels.begin(), zipIncapableChannels.end(), boost::bind(&Communication… in NetDistributeGameDataToAllPlayers()