Searched refs:zipIncapableChannels (Results 1 – 1 of 1) sorted by relevance
2035 std::vector<CommunicationsChannel *> zipIncapableChannels; in NetDistributeGameDataToAllPlayers() local2053 zipIncapableChannels.push_back(client->channel); in NetDistributeGameDataToAllPlayers()2072 if (zipIncapableChannels.size()) in NetDistributeGameDataToAllPlayers()2075 …std::for_each(zipIncapableChannels.begin(), zipIncapableChannels.end(), boost::bind(&Communication… in NetDistributeGameDataToAllPlayers()2091 if (zipIncapableChannels.size()) in NetDistributeGameDataToAllPlayers()2094 …std::for_each(zipIncapableChannels.begin(), zipIncapableChannels.end(), boost::bind(&Communication… in NetDistributeGameDataToAllPlayers()2107 if (zipIncapableChannels.size()) in NetDistributeGameDataToAllPlayers()2110 …std::for_each(zipIncapableChannels.begin(), zipIncapableChannels.end(), boost::bind(&Communication… in NetDistributeGameDataToAllPlayers()