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Searched refs:zofs (Results 1 – 15 of 15) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_things.cpp685 int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs, fixed_t zofs, angle… in P_Thing_Warp() argument
695 zofs += FixedMul(reference->height, heightoffset); in P_Thing_Warp()
730 caller->SetZ(caller->floorz + zofs); in P_Thing_Warp()
737 zofs), true); in P_Thing_Warp()
744 …igin(xofs + FixedMul(rad, finecosine[fineangle]), yofs + FixedMul(rad, finesine[fineangle]), zofs); in P_Thing_Warp()
745 caller->SetZ(caller->floorz + zofs); in P_Thing_Warp()
749 …igin(xofs + FixedMul(rad, finecosine[fineangle]), yofs + FixedMul(rad, finesine[fineangle]), zofs); in P_Thing_Warp()
H A Dp_local.h191 int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs, fixed_t zofs, angle…
H A Dp_acs.cpp4770 …AActor *actor, const FDecalTemplate *tpl, int flags, angle_t angle, fixed_t zofs, fixed_t distance) in DoSpawnDecal() argument
4777 actor->Z() + (actor->height>>1) - actor->floorclip + actor->GetBobOffset() + zofs, in DoSpawnDecal()
5961 fixed_t zofs = args[3]; in CallFunction() local
5986 …if (P_Thing_Warp(activator, reference, xofs, yofs, zofs, angle, flags, heightoffset, radiusoffset,… in CallFunction()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/test/
H A Dhelixspawner.lua122 local hei, zofs = spr:getheightofs()
131 local pos = spr^(zofs + radius) + 256*bangvec(spr.ang) + circvec
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Dxmath.lua193 __pow = function(v, zofs)
194 return v:_ctor(v.x, v.y, v.z-zofs)
H A Ddefs_common.lua683 __pow = function(s, zofs)
684 return vec3_ct(s.x, s.y, s.z-zofs)
717 local zofs = ffiC.spriteheightofsptr(s, intarg, 0)
718 return intarg[0], zofs
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_local.h323 mobj_t *P_SpawnMobjFromMobj(mobj_t *mobj, fixed_t xofs, fixed_t yofs, fixed_t zofs, mobjtype_t type…
H A Dp_user.c7008 fixed_t droneboxmandiff, zofs; in P_MoveNiGHTSToDrone() local
7022 zofs = droneboxmandiff; in P_MoveNiGHTSToDrone()
7024 zofs = droneboxmandiff / 2; in P_MoveNiGHTSToDrone()
7026 zofs = FixedMul(24*FRACUNIT, player->drone->scale); in P_MoveNiGHTSToDrone()
7028 zofs = 0; in P_MoveNiGHTSToDrone()
7033 zofs = 0; in P_MoveNiGHTSToDrone()
7035 zofs = droneboxmandiff / 2; in P_MoveNiGHTSToDrone()
7037 zofs = droneboxmandiff - FixedMul(24*FRACUNIT, player->drone->scale); in P_MoveNiGHTSToDrone()
7039 zofs = droneboxmandiff; in P_MoveNiGHTSToDrone()
7043 P_TeleportMove(player->mo, player->drone->x, player->drone->y, player->drone->z + zofs); in P_MoveNiGHTSToDrone()
H A Dp_mobj.c13863 mobj_t *P_SpawnMobjFromMobj(mobj_t *mobj, fixed_t xofs, fixed_t yofs, fixed_t zofs, mobjtype_t type) in P_SpawnMobjFromMobj() argument
13869 zofs = FixedMul(zofs, mobj->scale); in P_SpawnMobjFromMobj()
13871 newmobj = P_SpawnMobj(mobj->x + xofs, mobj->y + yofs, mobj->z + zofs, type); in P_SpawnMobjFromMobj()
13881 newmobj->z = mobj->z + mobj->height - zofs - elementheight; in P_SpawnMobjFromMobj()
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_codeptr.cpp2121 ACTION_PARAM_FIXED(zofs, 3); in DEFINE_ACTION_FUNCTION_PARAMS()
2171 …n(missile, pos.x, pos.y, self->Z() - self->floorclip + self->GetBobOffset() + zofs, ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION_PARAMS()
4782 ACTION_PARAM_FIXED(zofs, 3); in DEFINE_ACTION_FUNCTION_PARAMS()
4808 …if (P_Thing_Warp(self, reference, xofs, yofs, zofs, angle, flags, heightoffset, radiusoffset, pitc… in DEFINE_ACTION_FUNCTION_PARAMS()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dbuild.cpp1017 int32_t height, zofs; in spriteoncfz() local
1048 zofs = spriteheightofs(i, &height, 0); in spriteoncfz()
1050 *czptr += height - zofs; in spriteoncfz()
1051 *fzptr -= zofs; in spriteoncfz()
H A Dengine.cpp11576 int32_t hei, zofs=0; in spriteheightofsptr() local
11584 zofs = hei>>1; in spriteheightofsptr()
11589 zofs -= picanm[picnum].yofs*yrepeat<<2; in spriteheightofsptr()
11591 return zofs; in spriteheightofsptr()
/dports/devel/godot2-tools/godot-2.1.6-stable/drivers/gles2/
H A Drasterizer_gles2.cpp4989 float zofs = shadow->base->vars[VS::LIGHT_PARAM_SHADOW_Z_OFFSET]; in _setup_material() local
4993 zofs *= m; in _setup_material()
4996 material_shader.set_uniform(MaterialShaderGLES2::SHADOW_Z_OFFSET, zofs); in _setup_material()
/dports/devel/godot2/godot-2.1.6-stable/drivers/gles2/
H A Drasterizer_gles2.cpp4989 float zofs = shadow->base->vars[VS::LIGHT_PARAM_SHADOW_Z_OFFSET]; in _setup_material() local
4993 zofs *= m; in _setup_material()
4996 material_shader.set_uniform(MaterialShaderGLES2::SHADOW_Z_OFFSET, zofs); in _setup_material()
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/material_testers/backgrounds/
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