/dports/games/cockatrice/Cockatrice-2021-01-26-Release-2.8.0/cockatrice/src/ |
H A D | deck_loader.cpp | 193 const auto *zoneNode = dynamic_cast<InnerDecklistNode *>(getRoot()->at(i)); in saveToStream_Plain() local 195 saveToStream_DeckZone(out, zoneNode, addComments); in saveToStream_Plain() 219 void DeckLoader::saveToStream_DeckZone(QTextStream &out, const InnerDecklistNode *zoneNode, bool ad… in saveToStream_DeckZone() argument 226 for (int j = 0; j < zoneNode->size(); j++) { in saveToStream_DeckZone() 227 auto *card = dynamic_cast<DecklistCardNode *>(zoneNode->at(j)); in saveToStream_DeckZone() 244 out << "// " << cardTotal << " " << zoneNode->getVisibleName() << "\n"; in saveToStream_DeckZone() 255 saveToStream_DeckZoneCards(out, zoneNode, cards, addComments); in saveToStream_DeckZone() 264 const InnerDecklistNode *zoneNode, in saveToStream_DeckZoneCards() argument 272 if (zoneNode->getName() == DECK_ZONE_SIDE && addComments) { in saveToStream_DeckZoneCards()
|
H A D | deck_loader.h | 55 …void saveToStream_DeckZone(QTextStream &out, const InnerDecklistNode *zoneNode, bool addComments =… 57 const InnerDecklistNode *zoneNode,
|
H A D | decklistmodel.cpp | 283 InnerDecklistNode *zoneNode, *typeNode; in findCardNode() local 287 zoneNode = dynamic_cast<InnerDecklistNode *>(root->findChild(zoneName)); in findCardNode() 288 if (!zoneNode) { in findCardNode() 298 typeNode = dynamic_cast<InnerDecklistNode *>(zoneNode->findChild(cardType)); in findCardNode() 333 InnerDecklistNode *zoneNode = createNodeIfNeeded(zoneName, root); in addCard() local 336 InnerDecklistNode *cardTypeNode = createNodeIfNeeded(cardType, zoneNode); in addCard()
|
/dports/graphics/urho3d/Urho3D-1.7.1/bin/Data/LuaScripts/ |
H A D | 10_RenderToTexture.lua | 39 local zoneNode = rttScene_:CreateChild("Zone") 40 local zone = zoneNode:CreateComponent("Zone") 82 local zoneNode = scene_:CreateChild("Zone") 83 local zone = zoneNode:CreateComponent("Zone")
|
H A D | 05_AnimatingScene.lua | 39 local zoneNode = scene_:CreateChild("Zone") 40 local zone = zoneNode:CreateComponent("Zone")
|
H A D | 20_HugeObjectCount.lua | 47 local zoneNode = scene_:CreateChild("Zone") 48 local zone = zoneNode:CreateComponent("Zone")
|
H A D | 11_Physics.lua | 42 local zoneNode = scene_:CreateChild("Zone") 43 local zone = zoneNode:CreateComponent("Zone")
|
H A D | 06_SkeletalAnimation.lua | 47 local zoneNode = scene_:CreateChild("Zone") 48 local zone = zoneNode:CreateComponent("Zone")
|
H A D | 09_MultipleViewports.lua | 46 local zoneNode = scene_:CreateChild("Zone") 47 local zone = zoneNode:CreateComponent("Zone")
|
H A D | 23_Water.lua | 40 local zoneNode = scene_:CreateChild("Zone") 41 local zone = zoneNode:CreateComponent("Zone")
|
H A D | 42_PBRMaterials.lua | 62 local zoneNode = scene_:GetChild("Zone"); 63 zone = zoneNode:GetComponent("Zone");
|
H A D | 12_PhysicsStressTest.lua | 42 local zoneNode = scene_:CreateChild("Zone") 43 local zone = zoneNode:CreateComponent("Zone")
|
H A D | 08_Decals.lua | 46 local zoneNode = scene_:CreateChild("Zone") 47 local zone = zoneNode:CreateComponent("Zone")
|
H A D | 07_Billboards.lua | 41 local zoneNode = scene_:CreateChild("Zone") 42 local zone = zoneNode:CreateComponent("Zone")
|
/dports/science/axom/axom-0.6.1/src/axom/slam/examples/tinyHydro/ |
H A D | PolygonMeshXY.hpp | 40 int zoneNode(int iz, int in) const { return zoneToNodes[iz][in]; } in zoneNode() function in tinyHydro::PolygonMeshXY 50 VectorXY zoneNodePos(int iz, int in) const { return nodePos[ zoneNode(iz,in) ]; } in zoneNodePos()
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Samples/10_RenderToTexture/ |
H A D | RenderToTexture.cpp | 90 Node* zoneNode = rttScene_->CreateChild("Zone"); in CreateScene() local 91 Zone* zone = zoneNode->CreateComponent<Zone>(); in CreateScene() 136 Node* zoneNode = scene_->CreateChild("Zone"); in CreateScene() local 137 Zone* zone = zoneNode->CreateComponent<Zone>(); in CreateScene()
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Samples/05_AnimatingScene/ |
H A D | AnimatingScene.cpp | 88 Node* zoneNode = scene_->CreateChild("Zone"); in CreateScene() local 89 Zone* zone = zoneNode->CreateComponent<Zone>(); in CreateScene()
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Samples/21_AngelScriptIntegration/ |
H A D | AngelScriptIntegration.cpp | 90 Node* zoneNode = scene_->CreateChild("Zone"); in CreateScene() local 91 Zone* zone = zoneNode->CreateComponent<Zone>(); in CreateScene()
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Samples/22_LuaIntegration/ |
H A D | LuaIntegration.cpp | 91 Node* zoneNode = scene_->CreateChild("Zone"); in CreateScene() local 92 Zone* zone = zoneNode->CreateComponent<Zone>(); in CreateScene()
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Samples/20_HugeObjectCount/ |
H A D | HugeObjectCount.cpp | 92 Node* zoneNode = scene_->CreateChild("Zone"); in CreateScene() local 93 Zone* zone = zoneNode->CreateComponent<Zone>(); in CreateScene()
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Samples/06_SkeletalAnimation/ |
H A D | SkeletalAnimation.cpp | 98 Node* zoneNode = scene_->CreateChild("Zone"); in CreateScene() local 99 Zone* zone = zoneNode->CreateComponent<Zone>(); in CreateScene()
|
/dports/graphics/urho3d/Urho3D-1.7.1/bin/Data/Scripts/ |
H A D | 10_RenderToTexture.as | 42 Node@ zoneNode = rttScene_.CreateChild("Zone"); 43 Zone@ zone = zoneNode.CreateComponent("Zone"); 88 Node@ zoneNode = scene_.CreateChild("Zone"); 89 Zone@ zone = zoneNode.CreateComponent("Zone");
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Samples/11_Physics/ |
H A D | Physics.cpp | 95 Node* zoneNode = scene_->CreateChild("Zone"); in CreateScene() local 96 Zone* zone = zoneNode->CreateComponent<Zone>(); in CreateScene()
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Samples/09_MultipleViewports/ |
H A D | MultipleViewports.cpp | 95 Node* zoneNode = scene_->CreateChild("Zone"); in CreateScene() local 96 Zone* zone = zoneNode->CreateComponent<Zone>(); in CreateScene()
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Samples/13_Ragdolls/ |
H A D | Ragdolls.cpp | 97 Node* zoneNode = scene_->CreateChild("Zone"); in CreateScene() local 98 Zone* zone = zoneNode->CreateComponent<Zone>(); in CreateScene()
|