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Searched refs:zoomFov (Results 1 – 24 of 24) sorted by relevance

/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_view.c826 float zoomFov; in CG_CalcFov() local
870 zoomFov = 1; in CG_CalcFov()
872 zoomFov = 160; in CG_CalcFov()
875 zoomFov = lastfov; in CG_CalcFov()
882 fov_x = zoomFov; in CG_CalcFov()
893 fov_x = zoomFov + f * ( fov_x - zoomFov ); in CG_CalcFov()
1327 float zoomFov; in CG_DrawSkyBoxPortal() local
1447 zoomFov = 1; in CG_DrawSkyBoxPortal()
1449 zoomFov = 160; in CG_DrawSkyBoxPortal()
1459 fov_x = zoomFov; in CG_DrawSkyBoxPortal()
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_view.c793 float zoomFov; in CG_CalcFov() local
833 zoomFov = 1; in CG_CalcFov()
835 zoomFov = 160; in CG_CalcFov()
838 zoomFov = lastfov; in CG_CalcFov()
845 fov_x = zoomFov; in CG_CalcFov()
856 fov_x = zoomFov + f * ( fov_x - zoomFov ); in CG_CalcFov()
1228 float zoomFov; in CG_DrawSkyBoxPortal() local
1348 zoomFov = 1; in CG_DrawSkyBoxPortal()
1350 zoomFov = 160; in CG_DrawSkyBoxPortal()
1360 fov_x = zoomFov; in CG_DrawSkyBoxPortal()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_view.c1183 zoomFov = 40.0f; in CG_CalcFov()
1187 zoomFov = cgFov; in CG_CalcFov()
1191 fov_x = zoomFov; in CG_CalcFov()
1197 if (zoomFov > 50) in CG_CalcFov()
1199 zoomFov = 50; in CG_CalcFov()
1209 zoomFov = cgFov; in CG_CalcFov()
1227 fov_x = zoomFov; in CG_CalcFov()
1231 zoomFov = 80; in CG_CalcFov()
1761 fov_x = zoomFov; in CG_DrawSkyBoxPortal()
1769 fov_x = zoomFov; in CG_DrawSkyBoxPortal()
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H A Dcg_draw.c50 extern float zoomFov; //this has to be global client-side
203 level = (float)(80.0f - cg.predictedPlayerState.zoomFov) / 80.0f; in CG_DrawZoomMask()
298 level = (float)(50.0f - zoomFov) / 50.0f;//(float)(80.0f - zoomFov) / 80.0f; in CG_DrawZoomMask()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_view.c478 float zoomFov; in CG_CalcFov() local
500 zoomFov = cg_zoomFov.value; in CG_CalcFov()
501 if ( zoomFov < 1 ) { in CG_CalcFov()
502 zoomFov = 1; in CG_CalcFov()
503 } else if ( zoomFov > 160 ) { in CG_CalcFov()
504 zoomFov = 160; in CG_CalcFov()
510 fov_x = zoomFov; in CG_CalcFov()
512 fov_x = fov_x + f * ( zoomFov - fov_x ); in CG_CalcFov()
519 fov_x = zoomFov + f * ( fov_x - zoomFov ); in CG_CalcFov()
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_view.c478 float zoomFov; in CG_CalcFov() local
500 zoomFov = cg_zoomFov.value; in CG_CalcFov()
501 if ( zoomFov < 1 ) { in CG_CalcFov()
502 zoomFov = 1; in CG_CalcFov()
503 } else if ( zoomFov > 160 ) { in CG_CalcFov()
504 zoomFov = 160; in CG_CalcFov()
510 fov_x = zoomFov; in CG_CalcFov()
512 fov_x = fov_x + f * ( zoomFov - fov_x ); in CG_CalcFov()
519 fov_x = zoomFov + f * ( fov_x - zoomFov ); in CG_CalcFov()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_view.c478 float zoomFov; in CG_CalcFov() local
500 zoomFov = cg_zoomFov.value; in CG_CalcFov()
501 if ( zoomFov < 1 ) { in CG_CalcFov()
502 zoomFov = 1; in CG_CalcFov()
503 } else if ( zoomFov > 160 ) { in CG_CalcFov()
504 zoomFov = 160; in CG_CalcFov()
510 fov_x = zoomFov; in CG_CalcFov()
512 fov_x = fov_x + f * ( zoomFov - fov_x ); in CG_CalcFov()
519 fov_x = zoomFov + f * ( fov_x - zoomFov ); in CG_CalcFov()
/dports/games/evq3/evq3/code/cgame/
H A Dcg_view.c478 float zoomFov; in CG_CalcFov() local
500 zoomFov = cg_zoomFov.value; in CG_CalcFov()
501 if ( zoomFov < 1 ) { in CG_CalcFov()
502 zoomFov = 1; in CG_CalcFov()
503 } else if ( zoomFov > 160 ) { in CG_CalcFov()
504 zoomFov = 160; in CG_CalcFov()
510 fov_x = zoomFov; in CG_CalcFov()
512 fov_x = fov_x + f * ( zoomFov - fov_x ); in CG_CalcFov()
519 fov_x = zoomFov + f * ( fov_x - zoomFov ); in CG_CalcFov()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_view.c736 float zoomFov; in CG_CalcFov() local
772 zoomFov = BG_FindZoomFovForWeapon( cg.predictedPlayerState.weapon ); in CG_CalcFov()
773 if ( zoomFov < 1 ) in CG_CalcFov()
774 zoomFov = 1; in CG_CalcFov()
775 else if ( zoomFov > attribFov ) in CG_CalcFov()
776 zoomFov = attribFov; in CG_CalcFov()
786 fov_x = zoomFov; in CG_CalcFov()
788 fov_x = fov_x + f * ( zoomFov - fov_x ); in CG_CalcFov()
797 fov_x = zoomFov + f * ( fov_x - zoomFov ); in CG_CalcFov()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DWeapon.h263 int zoomFov; // variable zoom fov per weapon variable
H A DPlayer.cpp1057 zoomFov.Init( 0, 0, 0, 0 ); in idPlayer()
1230 zoomFov.Init( 0, 0, 0, 0 ); in Init()
1757 savefile->WriteFloat( zoomFov.GetStartTime() ); in Save()
1758 savefile->WriteFloat( zoomFov.GetDuration() ); in Save()
1760 savefile->WriteFloat( zoomFov.GetEndValue() ); in Save()
1990 zoomFov.SetStartTime( set ); in Restore()
1992 zoomFov.SetDuration( set ); in Restore()
1994 zoomFov.SetStartValue( set ); in Restore()
1996 zoomFov.SetEndValue( set ); in Restore()
6269 zoomFov.Init( gameLocal.time, 200.0f, zoomFov.GetCurrentValue( gameLocal.time ), DefaultFov() ); in Think()
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H A DWeapon.cpp336 savefile->WriteInt( zoomFov ); in Save()
491 savefile->ReadInt( zoomFov ); in Restore()
679 zoomFov = 90; in Clear()
980 zoomFov = weaponDef->dict.GetInt( "zoomFov", "70" ); in GetWeaponDef()
2073 return zoomFov; in GetZoomFov()
H A DPlayer.h574 idInterpolate<float> zoomFov; variable
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DWeapon.h301 int zoomFov; // variable zoom fov per weapon variable
H A DPlayer.cpp1336 zoomFov.Init( 0, 0, 0, 0 ); in idPlayer()
1516 zoomFov.Init( 0, 0, 0, 0 ); in Init()
2162 savefile->WriteFloat( zoomFov.GetStartTime() ); in Save()
2163 savefile->WriteFloat( zoomFov.GetDuration() ); in Save()
2165 savefile->WriteFloat( zoomFov.GetEndValue() ); in Save()
2431 zoomFov.SetStartTime( set ); in Restore()
2433 zoomFov.SetDuration( set ); in Restore()
2435 zoomFov.SetStartValue( set ); in Restore()
2437 zoomFov.SetEndValue( set ); in Restore()
7382 zoomFov.Init( gameLocal.time, 200.0f, zoomFov.GetCurrentValue( gameLocal.time ), DefaultFov() );
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H A DWeapon.cpp369 savefile->WriteInt( zoomFov ); in Save()
569 savefile->ReadInt( zoomFov ); in Restore()
820 zoomFov = 90; in Clear()
1157 zoomFov = weaponDef->dict.GetInt( "zoomFov", "70" ); in GetWeaponDef()
2418 return zoomFov;
H A DPlayer.h669 idInterpolate<float> zoomFov; variable
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dmsg.cpp1376 { PSF(zoomFov), 0 }, // NOTENOTE Are all of these necessary?
1543 { PSF(zoomFov), 0 }, // NOTENOTE Are all of these necessary?
1789 { PSF(zoomFov), 0 }, // NOTENOTE Are all of these necessary?
H A Dq_shared.h1263 float zoomFov; member
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dbg_public.h1056 float zoomFov; member
H A Dbg_misc.c3912 return bg_weapons[ i ].zoomFov; in BG_FindZoomFovForWeapon()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_pmove.c7233 pm->ps->zoomFov = 0; in PM_Weapon()
8090 pmove->ps->zoomFov = 80.0f;//cg_fov.value; in PM_AdjustAttackStates()
8111 pmove->ps->zoomFov = ((pmove->cmd.serverTime+50) - pmove->ps->zoomLockTime) * 0.035f; in PM_AdjustAttackStates()
8112 if (pmove->ps->zoomFov > 50) in PM_AdjustAttackStates()
8114 pmove->ps->zoomFov = 50; in PM_AdjustAttackStates()
8116 if (pmove->ps->zoomFov < 1) in PM_AdjustAttackStates()
8118 pmove->ps->zoomFov = 1; in PM_AdjustAttackStates()
H A Dg_items.c518 ent->client->ps.zoomFov = 40.0f; in ItemUse_Binoculars()
H A Dw_force.c5047 self->client->ps.zoomFov = 0; in WP_ForcePowersUpdate()