/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_view.c | 826 float zoomFov; in CG_CalcFov() local 870 zoomFov = 1; in CG_CalcFov() 872 zoomFov = 160; in CG_CalcFov() 875 zoomFov = lastfov; in CG_CalcFov() 882 fov_x = zoomFov; in CG_CalcFov() 893 fov_x = zoomFov + f * ( fov_x - zoomFov ); in CG_CalcFov() 1327 float zoomFov; in CG_DrawSkyBoxPortal() local 1447 zoomFov = 1; in CG_DrawSkyBoxPortal() 1449 zoomFov = 160; in CG_DrawSkyBoxPortal() 1459 fov_x = zoomFov; in CG_DrawSkyBoxPortal() [all …]
|
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_view.c | 793 float zoomFov; in CG_CalcFov() local 833 zoomFov = 1; in CG_CalcFov() 835 zoomFov = 160; in CG_CalcFov() 838 zoomFov = lastfov; in CG_CalcFov() 845 fov_x = zoomFov; in CG_CalcFov() 856 fov_x = zoomFov + f * ( fov_x - zoomFov ); in CG_CalcFov() 1228 float zoomFov; in CG_DrawSkyBoxPortal() local 1348 zoomFov = 1; in CG_DrawSkyBoxPortal() 1350 zoomFov = 160; in CG_DrawSkyBoxPortal() 1360 fov_x = zoomFov; in CG_DrawSkyBoxPortal() [all …]
|
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_view.c | 1183 zoomFov = 40.0f; in CG_CalcFov() 1187 zoomFov = cgFov; in CG_CalcFov() 1191 fov_x = zoomFov; in CG_CalcFov() 1197 if (zoomFov > 50) in CG_CalcFov() 1199 zoomFov = 50; in CG_CalcFov() 1209 zoomFov = cgFov; in CG_CalcFov() 1227 fov_x = zoomFov; in CG_CalcFov() 1231 zoomFov = 80; in CG_CalcFov() 1761 fov_x = zoomFov; in CG_DrawSkyBoxPortal() 1769 fov_x = zoomFov; in CG_DrawSkyBoxPortal() [all …]
|
H A D | cg_draw.c | 50 extern float zoomFov; //this has to be global client-side 203 level = (float)(80.0f - cg.predictedPlayerState.zoomFov) / 80.0f; in CG_DrawZoomMask() 298 level = (float)(50.0f - zoomFov) / 50.0f;//(float)(80.0f - zoomFov) / 80.0f; in CG_DrawZoomMask()
|
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_view.c | 478 float zoomFov; in CG_CalcFov() local 500 zoomFov = cg_zoomFov.value; in CG_CalcFov() 501 if ( zoomFov < 1 ) { in CG_CalcFov() 502 zoomFov = 1; in CG_CalcFov() 503 } else if ( zoomFov > 160 ) { in CG_CalcFov() 504 zoomFov = 160; in CG_CalcFov() 510 fov_x = zoomFov; in CG_CalcFov() 512 fov_x = fov_x + f * ( zoomFov - fov_x ); in CG_CalcFov() 519 fov_x = zoomFov + f * ( fov_x - zoomFov ); in CG_CalcFov()
|
/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_view.c | 478 float zoomFov; in CG_CalcFov() local 500 zoomFov = cg_zoomFov.value; in CG_CalcFov() 501 if ( zoomFov < 1 ) { in CG_CalcFov() 502 zoomFov = 1; in CG_CalcFov() 503 } else if ( zoomFov > 160 ) { in CG_CalcFov() 504 zoomFov = 160; in CG_CalcFov() 510 fov_x = zoomFov; in CG_CalcFov() 512 fov_x = fov_x + f * ( zoomFov - fov_x ); in CG_CalcFov() 519 fov_x = zoomFov + f * ( fov_x - zoomFov ); in CG_CalcFov()
|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_view.c | 478 float zoomFov; in CG_CalcFov() local 500 zoomFov = cg_zoomFov.value; in CG_CalcFov() 501 if ( zoomFov < 1 ) { in CG_CalcFov() 502 zoomFov = 1; in CG_CalcFov() 503 } else if ( zoomFov > 160 ) { in CG_CalcFov() 504 zoomFov = 160; in CG_CalcFov() 510 fov_x = zoomFov; in CG_CalcFov() 512 fov_x = fov_x + f * ( zoomFov - fov_x ); in CG_CalcFov() 519 fov_x = zoomFov + f * ( fov_x - zoomFov ); in CG_CalcFov()
|
/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_view.c | 478 float zoomFov; in CG_CalcFov() local 500 zoomFov = cg_zoomFov.value; in CG_CalcFov() 501 if ( zoomFov < 1 ) { in CG_CalcFov() 502 zoomFov = 1; in CG_CalcFov() 503 } else if ( zoomFov > 160 ) { in CG_CalcFov() 504 zoomFov = 160; in CG_CalcFov() 510 fov_x = zoomFov; in CG_CalcFov() 512 fov_x = fov_x + f * ( zoomFov - fov_x ); in CG_CalcFov() 519 fov_x = zoomFov + f * ( fov_x - zoomFov ); in CG_CalcFov()
|
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_view.c | 736 float zoomFov; in CG_CalcFov() local 772 zoomFov = BG_FindZoomFovForWeapon( cg.predictedPlayerState.weapon ); in CG_CalcFov() 773 if ( zoomFov < 1 ) in CG_CalcFov() 774 zoomFov = 1; in CG_CalcFov() 775 else if ( zoomFov > attribFov ) in CG_CalcFov() 776 zoomFov = attribFov; in CG_CalcFov() 786 fov_x = zoomFov; in CG_CalcFov() 788 fov_x = fov_x + f * ( zoomFov - fov_x ); in CG_CalcFov() 797 fov_x = zoomFov + f * ( fov_x - zoomFov ); in CG_CalcFov()
|
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | Weapon.h | 263 int zoomFov; // variable zoom fov per weapon variable
|
H A D | Player.cpp | 1057 zoomFov.Init( 0, 0, 0, 0 ); in idPlayer() 1230 zoomFov.Init( 0, 0, 0, 0 ); in Init() 1757 savefile->WriteFloat( zoomFov.GetStartTime() ); in Save() 1758 savefile->WriteFloat( zoomFov.GetDuration() ); in Save() 1760 savefile->WriteFloat( zoomFov.GetEndValue() ); in Save() 1990 zoomFov.SetStartTime( set ); in Restore() 1992 zoomFov.SetDuration( set ); in Restore() 1994 zoomFov.SetStartValue( set ); in Restore() 1996 zoomFov.SetEndValue( set ); in Restore() 6269 zoomFov.Init( gameLocal.time, 200.0f, zoomFov.GetCurrentValue( gameLocal.time ), DefaultFov() ); in Think() [all …]
|
H A D | Weapon.cpp | 336 savefile->WriteInt( zoomFov ); in Save() 491 savefile->ReadInt( zoomFov ); in Restore() 679 zoomFov = 90; in Clear() 980 zoomFov = weaponDef->dict.GetInt( "zoomFov", "70" ); in GetWeaponDef() 2073 return zoomFov; in GetZoomFov()
|
H A D | Player.h | 574 idInterpolate<float> zoomFov; variable
|
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | Weapon.h | 301 int zoomFov; // variable zoom fov per weapon variable
|
H A D | Player.cpp | 1336 zoomFov.Init( 0, 0, 0, 0 ); in idPlayer() 1516 zoomFov.Init( 0, 0, 0, 0 ); in Init() 2162 savefile->WriteFloat( zoomFov.GetStartTime() ); in Save() 2163 savefile->WriteFloat( zoomFov.GetDuration() ); in Save() 2165 savefile->WriteFloat( zoomFov.GetEndValue() ); in Save() 2431 zoomFov.SetStartTime( set ); in Restore() 2433 zoomFov.SetDuration( set ); in Restore() 2435 zoomFov.SetStartValue( set ); in Restore() 2437 zoomFov.SetEndValue( set ); in Restore() 7382 zoomFov.Init( gameLocal.time, 200.0f, zoomFov.GetCurrentValue( gameLocal.time ), DefaultFov() ); [all …]
|
H A D | Weapon.cpp | 369 savefile->WriteInt( zoomFov ); in Save() 569 savefile->ReadInt( zoomFov ); in Restore() 820 zoomFov = 90; in Clear() 1157 zoomFov = weaponDef->dict.GetInt( "zoomFov", "70" ); in GetWeaponDef() 2418 return zoomFov;
|
H A D | Player.h | 669 idInterpolate<float> zoomFov; variable
|
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/ |
H A D | msg.cpp | 1376 { PSF(zoomFov), 0 }, // NOTENOTE Are all of these necessary? 1543 { PSF(zoomFov), 0 }, // NOTENOTE Are all of these necessary? 1789 { PSF(zoomFov), 0 }, // NOTENOTE Are all of these necessary?
|
H A D | q_shared.h | 1263 float zoomFov; member
|
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/ |
H A D | bg_public.h | 1056 float zoomFov; member
|
H A D | bg_misc.c | 3912 return bg_weapons[ i ].zoomFov; in BG_FindZoomFovForWeapon()
|
/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | bg_pmove.c | 7233 pm->ps->zoomFov = 0; in PM_Weapon() 8090 pmove->ps->zoomFov = 80.0f;//cg_fov.value; in PM_AdjustAttackStates() 8111 pmove->ps->zoomFov = ((pmove->cmd.serverTime+50) - pmove->ps->zoomLockTime) * 0.035f; in PM_AdjustAttackStates() 8112 if (pmove->ps->zoomFov > 50) in PM_AdjustAttackStates() 8114 pmove->ps->zoomFov = 50; in PM_AdjustAttackStates() 8116 if (pmove->ps->zoomFov < 1) in PM_AdjustAttackStates() 8118 pmove->ps->zoomFov = 1; in PM_AdjustAttackStates()
|
H A D | g_items.c | 518 ent->client->ps.zoomFov = 40.0f; in ItemUse_Binoculars()
|
H A D | w_force.c | 5047 self->client->ps.zoomFov = 0; in WP_ForcePowersUpdate()
|