Searched refs:zymlump_t (Results 1 – 3 of 3) sorted by relevance
9 } zymlump_t; typedef25 …zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scen…26 zymlump_t lump_poses; // float pose[numposes][numbones][6]; // animation data27 zymlump_t lump_bones; // zymbone_t bone[numbones];28 …zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence eac…29 zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct30 zymlump_t lump_texcoords; // float texcoords[numvertices][2];31 …zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int co…32 zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model33 zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation