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Searched refs:zymlump_t (Results 1 – 3 of 3) sorted by relevance

/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dmodel_zymotic.h9 } zymlump_t; typedef
25zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scen…
26 zymlump_t lump_poses; // float pose[numposes][numbones][6]; // animation data
27 zymlump_t lump_bones; // zymbone_t bone[numbones];
28zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence eac…
29 zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
30 zymlump_t lump_texcoords; // float texcoords[numvertices][2];
31zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int co…
32 zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
33 zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dmodel_zymotic.h9 } zymlump_t; typedef
25zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scen…
26 zymlump_t lump_poses; // float pose[numposes][numbones][6]; // animation data
27 zymlump_t lump_bones; // zymbone_t bone[numbones];
28zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence eac…
29 zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
30 zymlump_t lump_texcoords; // float texcoords[numvertices][2];
31zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int co…
32 zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
33 zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
/dports/games/darkplaces/darkplaces/
H A Dmodel_zymotic.h9 } zymlump_t; typedef
25zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scen…
26 zymlump_t lump_poses; // float pose[numposes][numbones][6]; // animation data
27 zymlump_t lump_bones; // zymbone_t bone[numbones];
28zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence eac…
29 zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
30 zymlump_t lump_texcoords; // float texcoords[numvertices][2];
31zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int co…
32 zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
33 zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation