Searched refs:ALL_OBJECTS (Results 1 – 5 of 5) sorted by relevance
86 inventory(&rogue.pack, ALL_OBJECTS); in play_level()241 inventory(&level_objects, ALL_OBJECTS); in play_level()
372 ch = pack_letter("what would you like to identify?", ALL_OBJECTS); in idntfy()
159 if ((ch = pack_letter("drop what?", ALL_OBJECTS)) == CANCEL) { in drop()
75 #define ALL_OBJECTS ((unsigned short) 0777) macro
638 ch = ichar ? ichar : pack_letter("inventory what?", ALL_OBJECTS); in single_inv()