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Searched refs:ALL_OBJECTS (Results 1 – 5 of 5) sorted by relevance

/dragonfly/games/rogue/
H A Dplay.c86 inventory(&rogue.pack, ALL_OBJECTS); in play_level()
241 inventory(&level_objects, ALL_OBJECTS); in play_level()
H A Duse.c372 ch = pack_letter("what would you like to identify?", ALL_OBJECTS); in idntfy()
H A Dpack.c159 if ((ch = pack_letter("drop what?", ALL_OBJECTS)) == CANCEL) { in drop()
H A Drogue.h75 #define ALL_OBJECTS ((unsigned short) 0777) macro
H A Dinventory.c638 ch = ichar ? ichar : pack_letter("inventory what?", ALL_OBJECTS); in single_inv()