Searched refs:HOLD_MONSTER (Results 1 – 3 of 3) sorted by relevance
/dragonfly/games/rogue/ | ||
H A D | use.c | 209 case HOLD_MONSTER: in read_scroll() |
H A D | rogue.h | 99 #define HOLD_MONSTER 1 macro |
H A D | object.c | 418 obj->which_kind = HOLD_MONSTER; in gr_scroll() |