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Searched refs:HORWALL (Results 1 – 5 of 5) sorted by relevance

/dragonfly/games/rogue/
H A Droom.c186 if (mask & (TUNNEL | STAIRS | HORWALL | VERTWALL | FLOOR | DOOR)) { in get_dungeon_char()
190 if (mask & HORWALL) { in get_dungeon_char()
206 if (((col > 0) && (dungeon[row][col-1] & HORWALL)) || in get_dungeon_char()
207 ((col < (DCOLS-1)) && (dungeon[row][col+1] & HORWALL))) { in get_dungeon_char()
370 unsigned short mask = (HORWALL | VERTWALL | DOOR | TUNNEL | TRAP | STAIRS | in draw_magic_map()
382 if (s & HORWALL) { in draw_magic_map()
H A Dzap.c121 (dungeon[*row][*col] & (HORWALL | VERTWALL)) || in get_zapped_monster()
305 (dungeon[orow][ocol] & (HORWALL | VERTWALL)) || in bounce()
319 (dungeon[row][col] & (HORWALL | VERTWALL)) || in bounce()
393 (!(dungeon[nrow][ncol] & (VERTWALL | HORWALL)))) { in bounce()
H A Dthrow.c167 ((dungeon[*row][*col] & (HORWALL | VERTWALL | HIDDEN)) && in get_thrown_at_monster()
H A Dlevel.c295 ch = HORWALL; in make_room()
400 } while (!(dungeon[*row][*col] & (HORWALL | TUNNEL))); in put_door()
H A Drogue.h58 #define HORWALL ((unsigned short) 010) macro