Searched refs:L_CHAIN (Results 1 – 6 of 6) sorted by relevance
79 if (shot == L_CHAIN) { in table()160 case L_CHAIN: in table()
103 if (load > L_CHAIN && target < 6) { in acceptcombat()194 if (load == L_CHAIN) { in acceptcombat()
867 case L_GRAPE: return L_CHAIN; in nextload()868 case L_CHAIN: return L_DOUBLE; in nextload()880 case 'c': return L_CHAIN; in loadbychar()892 case L_CHAIN: return "chain"; in loadstr()
177 load = L_CHAIN; in loadplayer()
332 load = L_CHAIN; in compcombat()335 if (load > L_CHAIN && target < 6) in compcombat()
89 #define L_CHAIN 2 macro