Searched refs:OENTRANCE (Results 1 – 4 of 4) sorted by relevance
292 case OENTRANCE: in lookforobject()294 lprcat(objectname[OENTRANCE]); in lookforobject()
238 #define OENTRANCE 54 macro
511 if (item[l][n] == OENTRANCE) { in moveplayer()
384 fillroom(OENTRANCE, 0); /* entrance to dungeon */ in makeobject()