Searched refs:R_MAZE (Results 1 – 5 of 5) sorted by relevance
260 (!(rooms[rn].is_room & (R_ROOM | R_MAZE))) || in gr_row_col()274 } while (!(rooms[i].is_room & (R_ROOM | R_MAZE))); in gr_room()335 if (rooms[i].is_room & (R_ROOM | R_MAZE)) { in is_all_connected()343 if ((rooms[i].is_room & (R_ROOM | R_MAZE)) && (!rooms_visited[i])) { in is_all_connected()433 if ((!(rooms[rr].is_room & (R_ROOM | R_MAZE))) || (rr == rn)) { in dr_course()
317 if ((!(rooms[room1].is_room & (R_ROOM | R_MAZE))) || in connect_rooms()318 (!(rooms[room2].is_room & (R_ROOM | R_MAZE)))) { in connect_rooms()391 wall_width = (rm->is_room & R_MAZE) ? 0 : 1; in put_door()492 rooms[j].is_room = R_MAZE; in add_mazes()549 (!(rooms[target_room].is_room & (R_ROOM | R_MAZE)))) { in fill_it()
733 !(rooms[cur_room].is_room & R_MAZE)) || in rogue_can_see()849 !(rooms[rn].is_room & R_MAZE)) { in mon_sees()
312 #define R_MAZE ((unsigned short) 04) macro
194 is_maze = (rooms[i].is_room & R_MAZE) ? 1 : 0; in put_gold()