Searched refs:WaterMarksLoaded (Results 1 – 4 of 4) sorted by relevance
37 #define WaterMarksLoaded 2 macro
34 #define WaterMarksLoaded 2 macro
1788 data->water_marks_bitmap &= ~WaterMarksLoaded; in vega12_set_watermarks_for_clocks_ranges()2107 !(data->water_marks_bitmap & WaterMarksLoaded)) { in vega12_display_configuration_changed_task()2111 data->water_marks_bitmap |= WaterMarksLoaded; in vega12_display_configuration_changed_task()2200 data->water_marks_bitmap &= ~(WaterMarksLoaded); in vega12_power_off_asic()
4336 !(data->water_marks_bitmap & WaterMarksLoaded)) { in vega10_display_configuration_changed_task()4339 data->water_marks_bitmap |= WaterMarksLoaded; in vega10_display_configuration_changed_task()4342 if (data->water_marks_bitmap & WaterMarksLoaded) { in vega10_display_configuration_changed_task()4491 data->water_marks_bitmap &= ~(WaterMarksLoaded); in vega10_power_off_asic()