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/dragonfly/games/rogue/
H A Dmonster.c450 int mrow, mcol; in move_mon_to() local
453 mcol = monster->col; in move_mon_to()
455 dungeon[mrow][mcol] &= ~MONSTER; in move_mon_to()
458 c = mvinch(mrow, mcol); in move_mon_to()
462 mvaddch(mrow, mcol, monster->trail_char); in move_mon_to()
464 if (rogue_can_see(mrow, mcol)) { in move_mon_to()
465 mvaddch(mrow, mcol, monster->trail_char); in move_mon_to()
470 mvaddch(mrow, mcol, monster->trail_char); in move_mon_to()
483 (dungeon[mrow][mcol] == FLOOR) && !blind) { in move_mon_to()
484 mvaddch(mrow, mcol, ' '); in move_mon_to()
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