Searched refs:mcol (Results 1 – 1 of 1) sorted by relevance
/dragonfly/games/rogue/ |
H A D | monster.c | 450 int mrow, mcol; in move_mon_to() local 453 mcol = monster->col; in move_mon_to() 455 dungeon[mrow][mcol] &= ~MONSTER; in move_mon_to() 458 c = mvinch(mrow, mcol); in move_mon_to() 462 mvaddch(mrow, mcol, monster->trail_char); in move_mon_to() 464 if (rogue_can_see(mrow, mcol)) { in move_mon_to() 465 mvaddch(mrow, mcol, monster->trail_char); in move_mon_to() 470 mvaddch(mrow, mcol, monster->trail_char); in move_mon_to() 483 (dungeon[mrow][mcol] == FLOOR) && !blind) { in move_mon_to() 484 mvaddch(mrow, mcol, ' '); in move_mon_to() [all …]
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