Searched refs:p_strength (Results 1 – 6 of 6) sorted by relevance
440 inflict = MIN(Player.p_strength, inflict); in monsthits()443 Player.p_strength -= inflict; in monsthits()815 (1.2 * (Player.p_strength + Player.p_sword) + in throwspell()1226 Player.p_strength += Circle / 2.5 + 1.0; in awardtreasure()1434 *dptr++ = Player.p_strength; in scramblestats()1454 Player.p_strength = *dptr++; in scramblestats()
47 Player.p_strength += statptr->c_strength.increase * inc; in movelevel()442 Player.p_strength + Player.p_sword, Player.p_gold, descrstatus(&Player)); in displaystats()986 Player.p_might = dtemp * Player.p_strength + Player.p_sword; in adjuststats()1036 Player.p_strength *= 0.97; in adjuststats()1061 playerp->p_strength = in initplayer()
11 double p_strength; /* strength */ member
113 printw("E:Strength %.0f\n", playerp->p_strength); in changestats()248 dptr = &playerp->p_strength; in changestats()
514 Player.p_strength += 0.5; in tampered()554 Player.p_strength = in tampered()
368 Player.p_strength, Player.p_quickness, Player.p_mana); in rollnewplayer()961 Player.p_strength = in genchar()