Searched refs:p_undershot (Results 1 – 5 of 5) sorted by relevance
301 if (newp->p_undershot) in move_player()321 if (pp->p_undershot) { in move_player()323 pp->p_undershot = FALSE; in move_player()387 pp->p_undershot = TRUE; in fire()435 pp->p_undershot = TRUE; in fire_slime()
649 if (pp->p_undershot) { in move_flyer()651 pp->p_undershot = FALSE; in move_flyer()1203 pp->p_undershot = TRUE; in mark_player()1219 pp->p_undershot = TRUE; in mark_boot()
145 int p_undershot; member
679 if (pp->p_undershot) in zap()778 np->p_undershot = FALSE; in zap()796 if (pp->p_undershot) in zap()
343 newpp->p_undershot = FALSE; in stplayer()