Searched refs:plex_up (Results 1 – 5 of 5) sorted by relevance
123 plex_up, enumerator126 plex_laststate = plex_up
331 && (state != plex_up)) in set_plex_state()340 case plex_up: /* bring the plex up */ in set_plex_state()478 plex->state = plex_up; /* and bring it up */ in forceup()511 plex->state = plex_up; in update_plex_state()555 plex->state = plex_up; /* we can come up too */ in update_plex_state()901 status = set_plex_state(objindex, plex_up, flags); in start_object()902 if (PLEX[objindex].state != plex_up) /* set status on whether we really did it */ in start_object()
576 set_plex_state(plex->plexno, plex_up, setstate_none); /* update plex state */ in attachobject()614 &&((plex->state == plex_up) /* and the plex is up */ in detachobject()
1198 &&(plex.state != plex_up)) { /* but it's not up */ in list_defective_objects()
588 if (plex.state == plex_up) /* already up */ in vinum_start()