Searched refs:scol (Results 1 – 2 of 2) sorted by relevance
/dragonfly/games/rogue/ |
H A D | level.c | 532 short srow, scol, t; in fill_it() local 538 scol = get_rand(0, 3); in fill_it() 540 offsets[srow] = offsets[scol]; in fill_it() 541 offsets[scol] = t; in fill_it() 564 (!mask_room(rn, &srow, &scol, TUNNEL))) { in fill_it() 566 scol = (rooms[rn].left_col + rooms[rn].right_col) / 2; in fill_it() 570 draw_simple_passage(srow, scol, drow, dcol, tunnel_dir); in fill_it() 572 dungeon[srow][scol] = TUNNEL; in fill_it() 581 recursive_deadend(rn, offsets, srow, scol); in fill_it() 594 dungeon[srow][scol] = TUNNEL; in recursive_deadend() [all …]
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H A D | spec_hit.c | 508 get_dir(short srow, short scol, short drow, short dcol) in get_dir() argument 511 if (scol < dcol) { in get_dir() 517 if (scol == dcol) { in get_dir() 524 if ((srow > drow) && (scol > dcol)) { in get_dir() 527 if ((srow < drow) && (scol < dcol)) { in get_dir() 530 if ((srow < drow) && (scol > dcol)) { in get_dir()
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