Searched refs:trys (Results 1 – 4 of 4) sorted by relevance
595 int trys; in speldamage() local596 for (trys = 100, i = j = 1; --trys > 0 && item[i][j]; i = rnd(MAXX - 1), j = rnd(MAXY - 1)) in speldamage()598 if (trys) { in speldamage()603 int trys; in speldamage() local604 …for (trys = 100, i = j = 1; --trys > 0 && (item[i][j] == OWALL || mitem[i][j]); i = rnd(MAXX - 1),… in speldamage()606 if (trys) { in speldamage()
528 int x, y, trys; in fillmonst() local529 for (trys = 5; trys > 0; --trys) { /* max # of creation attempts */ in fillmonst()
14 trys to performs a savegame() before dumping core. This helps prevent
449 int trys, err; in lptopen() local501 trys = 0; in lptopen()504 if (trys++ >= LPINITRDY*4) { in lptopen()