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Searched refs:what_is (Results 1 – 16 of 16) sorted by relevance

/dragonfly/games/rogue/
H A Dobject.c223 obj->what_is = GOLD; in plant_gold()
389 what_is = SCROL; in gr_what_is()
391 what_is = POTION; in gr_what_is()
393 what_is = WAND; in gr_what_is()
395 what_is = WEAPON; in gr_what_is()
397 what_is = ARMOR; in gr_what_is()
399 what_is = FOOD; in gr_what_is()
401 what_is = RING; in gr_what_is()
403 return(what_is); in gr_what_is()
577 obj->what_is = WAND; in gr_wand()
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H A Dpack.c114 if ( (obj->what_is == SCROL) && in pick_up()
126 if (obj->what_is == GOLD) { in pick_up()
221 if ((op->what_is == obj->what_is) && in check_duplicate()
224 if ((obj->what_is != WEAPON) || in check_duplicate()
225 ((obj->what_is == WEAPON) && in check_duplicate()
354 if (obj->what_is != ARMOR) { in wear()
404 if (obj->what_is & (ARMOR | RING)) { in wield()
476 if (obj->what_is != WEAPON) { in pack_count()
480 } else if ((new_obj->what_is != WEAPON) || in pack_count()
499 if (pack->what_is & mask) { in mask_pack()
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H A Dinventory.c223 if (obj->what_is & mask) { in inventory()
226 descs[i][2] = ((obj->what_is & ARMOR) && obj->is_protected) in inventory()
448 if (obj->what_is == AMULET) { in get_desc()
454 if (obj->what_is == GOLD) { in get_desc()
459 if (obj->what_is != ARMOR) { in get_desc()
466 if (obj->what_is == FOOD) { in get_desc()
484 if (obj->what_is & (WEAPON | ARMOR | WAND | RING)) { in get_desc()
491 switch(obj->what_is) { in get_desc()
528 CALL: switch(obj->what_is) { in get_desc()
540 ID: switch(obj->what_is) { in get_desc()
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H A Dinit.c133 obj->what_is = ARMOR; in player_init()
142 obj->what_is = WEAPON; in player_init()
151 obj->what_is = WEAPON; in player_init()
160 obj->what_is = WEAPON; in player_init()
H A Duse.c86 if (obj->what_is != POTION) { in quaff()
200 if (obj->what_is != SCROL) { in read_scroll()
214 if (rogue.weapon->what_is == WEAPON) { in read_scroll()
384 if (obj->what_is & (SCROL | POTION | WEAPON | ARMOR | WAND | RING)) { in idntfy()
409 if (obj->what_is != FOOD) { in eat()
H A Dspec_hit.c207 if (obj->what_is != WEAPON) { in steal_item()
214 obj->quantity = ((obj->what_is != WEAPON) ? t : 1); in steal_item()
250 obj->what_is = GOLD; in cough_up()
340 (obj->what_is == GOLD)) { in gold_at()
H A Dring.c83 if (!(ring->what_is & RING)) { in put_on_ring()
205 ring->what_is = RING; in gr_ring()
H A Drogue.h226 #define disguise what_is
246 unsigned short what_is; /* imitator's charactor (?!%: */ member
H A Dscore.c407 if (obj->what_is != FOOD) { in sell_pack()
436 switch(obj->what_is) { in get_value()
H A Dthrow.c161 ch = get_mask_char(obj->what_is); in get_thrown_at_monster()
H A Dhit.c203 if ((!obj) || (obj->what_is != WEAPON)) { in get_w_damage()
H A Dzap.c86 if (wand->what_is != WAND) { in zapp()
H A Dmove.c137 if (obj->what_is == GOLD) { in one_move_rogue()
H A Dsave.c265 t.ichar = t.what_is = 0; in write_pack()
H A Droom.c184 return(get_mask_char(obj->what_is)); in get_dungeon_char()
H A Dmonster.c528 if ((obj->what_is == SCROL) && (obj->which_kind == SCARE_MONSTER)) { in mon_can_go()