Searched refs:what_is (Results 1 – 16 of 16) sorted by relevance
223 obj->what_is = GOLD; in plant_gold()389 what_is = SCROL; in gr_what_is()391 what_is = POTION; in gr_what_is()393 what_is = WAND; in gr_what_is()395 what_is = WEAPON; in gr_what_is()397 what_is = ARMOR; in gr_what_is()399 what_is = FOOD; in gr_what_is()401 what_is = RING; in gr_what_is()403 return(what_is); in gr_what_is()577 obj->what_is = WAND; in gr_wand()[all …]
114 if ( (obj->what_is == SCROL) && in pick_up()126 if (obj->what_is == GOLD) { in pick_up()221 if ((op->what_is == obj->what_is) && in check_duplicate()224 if ((obj->what_is != WEAPON) || in check_duplicate()225 ((obj->what_is == WEAPON) && in check_duplicate()354 if (obj->what_is != ARMOR) { in wear()404 if (obj->what_is & (ARMOR | RING)) { in wield()476 if (obj->what_is != WEAPON) { in pack_count()480 } else if ((new_obj->what_is != WEAPON) || in pack_count()499 if (pack->what_is & mask) { in mask_pack()[all …]
223 if (obj->what_is & mask) { in inventory()226 descs[i][2] = ((obj->what_is & ARMOR) && obj->is_protected) in inventory()448 if (obj->what_is == AMULET) { in get_desc()454 if (obj->what_is == GOLD) { in get_desc()459 if (obj->what_is != ARMOR) { in get_desc()466 if (obj->what_is == FOOD) { in get_desc()484 if (obj->what_is & (WEAPON | ARMOR | WAND | RING)) { in get_desc()491 switch(obj->what_is) { in get_desc()528 CALL: switch(obj->what_is) { in get_desc()540 ID: switch(obj->what_is) { in get_desc()[all …]
133 obj->what_is = ARMOR; in player_init()142 obj->what_is = WEAPON; in player_init()151 obj->what_is = WEAPON; in player_init()160 obj->what_is = WEAPON; in player_init()
86 if (obj->what_is != POTION) { in quaff()200 if (obj->what_is != SCROL) { in read_scroll()214 if (rogue.weapon->what_is == WEAPON) { in read_scroll()384 if (obj->what_is & (SCROL | POTION | WEAPON | ARMOR | WAND | RING)) { in idntfy()409 if (obj->what_is != FOOD) { in eat()
207 if (obj->what_is != WEAPON) { in steal_item()214 obj->quantity = ((obj->what_is != WEAPON) ? t : 1); in steal_item()250 obj->what_is = GOLD; in cough_up()340 (obj->what_is == GOLD)) { in gold_at()
83 if (!(ring->what_is & RING)) { in put_on_ring()205 ring->what_is = RING; in gr_ring()
226 #define disguise what_is246 unsigned short what_is; /* imitator's charactor (?!%: */ member
407 if (obj->what_is != FOOD) { in sell_pack()436 switch(obj->what_is) { in get_value()
161 ch = get_mask_char(obj->what_is); in get_thrown_at_monster()
203 if ((!obj) || (obj->what_is != WEAPON)) { in get_w_damage()
86 if (wand->what_is != WAND) { in zapp()
137 if (obj->what_is == GOLD) { in one_move_rogue()
265 t.ichar = t.what_is = 0; in write_pack()
184 return(get_mask_char(obj->what_is)); in get_dungeon_char()
528 if ((obj->what_is == SCROL) && (obj->which_kind == SCARE_MONSTER)) { in mon_can_go()