Searched refs:NumZero (Results 1 – 2 of 2) sorted by relevance
1006 unsigned NumZero = std::min(NumZeroA, NumZeroB); in combineShiftToAVG() local1012 if (NumZero >= 2 && NumSigned < NumZero) { in combineShiftToAVG()1014 KnownBits = NumZero; in combineShiftToAVG()1025 if (NumZero >= 1 && NumSigned < NumZero) { in combineShiftToAVG()1027 KnownBits = NumZero; in combineShiftToAVG()
6376 if (NumZero || 0 != i) in LowerBuildVectorAsInsert()6435 if (NumZero || NextIsNonZero) in LowerBuildVectorv16i8()6443 if (i == 0 && NumZero) in LowerBuildVectorv16i8()6459 if (i != 0 || NumZero) in LowerBuildVectorv16i8()8752 unsigned NumZero = ZeroMask.popcount(); in LowerBUILD_VECTOR() local8826 if (NumZero == 0) in LowerBUILD_VECTOR()8978 if (NumElems == 4 && NumZero > 0) { in LowerBUILD_VECTOR()9082 unsigned NumZero = 0; in LowerAVXCONCAT_VECTORS() local9094 ++NumZero; in LowerAVXCONCAT_VECTORS()9097 ++NumZero; in LowerAVXCONCAT_VECTORS()[all …]