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Searched refs:Shader (Results 1 – 6 of 6) sorted by relevance

/freebsd/contrib/llvm-project/llvm/lib/Target/SPIRV/
H A DSPIRVSymbolicOperands.td572 defm Simple : MemoryModelOperand<0, [Shader]>;
573 defm GLSL450 : MemoryModelOperand<1, [Shader]>;
674 defm Output : StorageClassOperand<3, [Shader]>;
798 defm Rgba32f : ImageFormatOperand<1, [Shader]>;
799 defm Rgba16f : ImageFormatOperand<2, [Shader]>;
800 defm R32f : ImageFormatOperand<3, [Shader]>;
801 defm Rgba8 : ImageFormatOperand<4, [Shader]>;
820 defm Rgba8i : ImageFormatOperand<23, [Shader]>;
821 defm R32i : ImageFormatOperand<24, [Shader]>;
830 defm R32ui : ImageFormatOperand<33, [Shader]>;
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H A DSPIRVModuleAnalysis.cpp559 Capability::Shader}); in initAvailableCapabilitiesForOpenCL()
599 addAvailableCaps({Capability::Shader, Capability::Linkage}); in initAvailableCapabilitiesForVulkan()
654 Reqs.addRequirements(SPIRV::Capability::Shader); in addOpTypeImageReqs()
755 Reqs.addCapability(SPIRV::Capability::Shader); in addInstrRequirements()
762 Reqs.addCapability(SPIRV::Capability::Shader); in addInstrRequirements()
926 SPIRV::Capability::Shader); in addInstrRequirements()
/freebsd/contrib/llvm-project/clang/include/clang/Basic/
H A DLangStandards.def223 HLSL, "High Level Shader Language",
227 HLSL, "High Level Shader Language 2015",
231 HLSL, "High Level Shader Language 2016",
235 HLSL, "High Level Shader Language 2017",
239 HLSL, "High Level Shader Language 2018",
243 HLSL, "High Level Shader Language 2021",
247 HLSL, "High Level Shader Language 202x",
/freebsd/sys/contrib/device-tree/Bindings/gpu/
H A Dvivante,gc.yaml35 - description: Shader clock (only required if GPU has feature PIPE_3D)
/freebsd/contrib/llvm-project/llvm/include/llvm/BinaryFormat/
H A DDXContainerConstants.def22 SHADER_FLAG(6, DX11_1_ShaderExtensions, "Shader extensions for 11.1")
/freebsd/contrib/llvm-project/clang/lib/Sema/
H A DSemaDecl.cpp12517 if (const auto *Shader = FD->getAttr<HLSLShaderAttr>()) { in ActOnHLSLTopLevelFunction() local
12520 if (Shader->getType() != ShaderType) { in ActOnHLSLTopLevelFunction()
12521 Diag(Shader->getLocation(), diag::err_hlsl_entry_shader_attr_mismatch) in ActOnHLSLTopLevelFunction()
12522 << Shader; in ActOnHLSLTopLevelFunction()