Searched refs:roundingMode (Results 1 – 8 of 8) sorted by relevance
228 using roundingMode = llvm::RoundingMode; member321 opStatus add(const IEEEFloat &, roundingMode);324 opStatus divide(const IEEEFloat &, roundingMode);330 opStatus roundToIntegral(roundingMode);591 opStatus normalize(roundingMode, lostFraction);593 opStatus handleOverflow(roundingMode);599 roundingMode);718 opStatus roundToIntegral(roundingMode RM);1097 roundingMode RM) { in fusedMultiplyAdd()1109 opStatus roundToIntegral(roundingMode RM) { in roundToIntegral()[all …]
200 int8 roundingMode; in roundAndPackFloat32() local205 roundingMode = float_rounding_mode; in roundAndPackFloat32()412 int8 roundingMode; in roundAndPackFloat64() local415 roundingMode = float_rounding_mode; in roundAndPackFloat64()584 int8 roundingMode; in float32_to_int32() local614 roundingMode = float_rounding_mode; in float32_to_int32()726 int8 roundingMode; in float32_round_to_int() local759 roundingMode = float_rounding_mode; in float32_round_to_int()1410 int8 roundingMode; in float64_to_int32() local1438 roundingMode = float_rounding_mode; in float64_to_int32()[all …]
113 int8 roundingMode; in roundAndPackInt32() local118 roundingMode = float_rounding_mode; in roundAndPackInt32()164 int8 roundingMode; in roundAndPackInt64() local303 int8 roundingMode; in roundAndPackFloat32() local473 int8 roundingMode; in roundAndPackFloat64() local651 int8 roundingMode; in roundAndPackFloatx80() local983 int8 roundingMode; in roundAndPackFloat128() local1644 int8 roundingMode; in float32_round_to_int() local2609 int8 roundingMode; in float64_round_to_int() local3541 int8 roundingMode; in floatx80_round_to_int() local[all …]
1536 bool IEEEFloat::roundAwayFromZero(roundingMode rounding_mode, in roundAwayFromZero()2041 roundingMode rounding_mode) { in add()2073 roundingMode rounding_mode) { in divide()2440 roundingMode rounding_mode, in convert()2587 roundingMode rounding_mode, bool *isExact) const { in convertToSignExtendedInteger()4628 roundingMode RM) { in addImpl()4752 roundingMode RM) { in add()4757 roundingMode RM) { in subtract()4880 APFloat::roundingMode RM) { in fusedMultiplyAdd()5130 APFloat::roundingMode RM) { in scalbn()[all …]
491 APFloat::roundingMode RM = APFloat::rmNearestTiesToEven; in convertToFloat()492 APFloat::roundingMode LosslessRM = APFloat::rmTowardZero; in convertToFloat()539 APFloat::roundingMode RM = APFloat::rmTowardZero; in getFromFloatValue()540 APFloat::roundingMode LosslessRM = APFloat::rmTowardZero; in getFromFloatValue()
1915 flag roundingPrecision, roundingMode; member2050 int8 roundingMode, in timeFunctionVariety() argument2073 switch ( roundingMode ) { in timeFunctionVariety()2422 for ( roundingMode = 1; in timeFunction()2424 ++roundingMode in timeFunction()2427 roundingMode = 0; in timeFunction()2430 roundingMode = roundingModeIn; in timeFunction()2488 roundingMode = 0; in main()2555 roundingMode = ROUND_TO_ZERO; in main()2558 roundingMode = ROUND_DOWN; in main()[all …]
1862 APFloat::roundingMode mode = roundTowardZero? APFloat::rmTowardZero in ConstantFoldSSEConvertToInt()2148 std::optional<APFloat::roundingMode> RM; in ConstantFoldScalarCall1()
1271 APFloat::roundingMode RM)) { in F_Op()