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Searched refs:PreAllocated (Results 1 – 1 of 1) sorted by relevance

/minix/external/bsd/llvm/dist/llvm/include/llvm/CodeGen/
H A DMachineFrameInfo.h110 bool PreAllocated; member
121 isSpillSlot(isSS), Alloca(Val), PreAllocated(false), isAliased(A) {} in StackObject()
338 Objects[ObjectIndex + NumFixedObjects].PreAllocated = true; in mapLocalFrameObject()
383 return Objects[ObjectIdx+NumFixedObjects].PreAllocated; in isObjectPreAllocated()