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Searched refs:mvinch (Results 1 – 14 of 14) sorted by relevance

/minix/lib/libcurses/
H A Dinch.c57 mvinch(int y, int x) in mvinch() function
H A Dcurses.h485 #define mvinch(y, x) mvwinch(stdscr, y, x) macro
590 chtype mvinch(int, int);
/minix/games/rogue/
H A Dzap.c220 monster->trail_char = mvinch(row, col); in tele_away()
304 ch = mvinch(orow, ocol); in bounce()
319 ch = mvinch(row, col); in bounce()
H A Duse.c491 ch = mvinch(obj->row, obj->col); in hallucinate()
502 ch = mvinch(monster->row, monster->col); in hallucinate()
H A Dmonster.c468 c = mvinch(mrow, mcol); in move_mon_to()
484 monster->trail_char = mvinch(row, col); in move_mon_to()
713 monster->trail_char = mvinch(row, col); in put_m_at()
H A Droom.c383 if (((ch = mvinch(i, j)) == ' ') || in draw_magic_map()
528 save[i][j] = mvinch(i, j); in edit_opts()
H A Dmessage.c331 buf[j] = mvinch(i, j); in save_screen()
H A Dinventory.c261 descs[row].savebuf[j-col] = mvinch(row, j); in inventory()
313 save[i][j] = mvinch(i, j); in id_com()
H A Dthrow.c239 mch = mvinch(row, col); in flop_weapon()
H A Dhit.c356 c = mvinch(row, col); in fight()
H A Dsave.c304 buf[j] = mvinch(i, j); in rw_dungeon()
H A Dscore.c181 buf[i] = mvinch(0, i); in quit()
H A Dobject.c688 mc = mvinch(row, col); in show_objects()
/minix/tests/lib/libcurses/slave/
H A Dcurses_commands.c1160 report_int(mvinch(y, x)); in cmd_mvinch()