Searched refs:mvinch (Results 1 – 14 of 14) sorted by relevance
/minix/lib/libcurses/ |
H A D | inch.c | 57 mvinch(int y, int x) in mvinch() function
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H A D | curses.h | 485 #define mvinch(y, x) mvwinch(stdscr, y, x) macro 590 chtype mvinch(int, int);
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/minix/games/rogue/ |
H A D | zap.c | 220 monster->trail_char = mvinch(row, col); in tele_away() 304 ch = mvinch(orow, ocol); in bounce() 319 ch = mvinch(row, col); in bounce()
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H A D | use.c | 491 ch = mvinch(obj->row, obj->col); in hallucinate() 502 ch = mvinch(monster->row, monster->col); in hallucinate()
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H A D | monster.c | 468 c = mvinch(mrow, mcol); in move_mon_to() 484 monster->trail_char = mvinch(row, col); in move_mon_to() 713 monster->trail_char = mvinch(row, col); in put_m_at()
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H A D | room.c | 383 if (((ch = mvinch(i, j)) == ' ') || in draw_magic_map() 528 save[i][j] = mvinch(i, j); in edit_opts()
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H A D | message.c | 331 buf[j] = mvinch(i, j); in save_screen()
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H A D | inventory.c | 261 descs[row].savebuf[j-col] = mvinch(row, j); in inventory() 313 save[i][j] = mvinch(i, j); in id_com()
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H A D | throw.c | 239 mch = mvinch(row, col); in flop_weapon()
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H A D | hit.c | 356 c = mvinch(row, col); in fight()
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H A D | save.c | 304 buf[j] = mvinch(i, j); in rw_dungeon()
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H A D | score.c | 181 buf[i] = mvinch(0, i); in quit()
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H A D | object.c | 688 mc = mvinch(row, col); in show_objects()
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/minix/tests/lib/libcurses/slave/ |
H A D | curses_commands.c | 1160 report_int(mvinch(y, x)); in cmd_mvinch()
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