Searched refs:NewEngine (Results 1 – 3 of 3) sorted by relevance
898 ExecutionEngine *NewEngine = EngineBuilder(M) in compileModule() local902 if (!NewEngine) { in compileModule()908 NewEngine->setObjectCache(&OurObjectCache); in compileModule()920 FPM->add(new DataLayout(*NewEngine->getDataLayout())); in compileModule()948 EngineMap[M] = NewEngine; in compileModule()949 NewEngine->finalizeObject(); in compileModule()951 return NewEngine; in compileModule()
809 ExecutionEngine *NewEngine = EngineBuilder(M) in compileModule() local813 if (!NewEngine) { in compileModule()823 FPM->add(new DataLayout(*NewEngine->getDataLayout())); in compileModule()850 EngineMap[M] = NewEngine; in compileModule()851 NewEngine->finalizeObject(); in compileModule()853 return NewEngine; in compileModule()
779 ExecutionEngine *NewEngine = EngineBuilder(OpenModule) in getPointerToFunction() local783 if (!NewEngine) { in getPointerToFunction()793 FPM->add(new DataLayout(*NewEngine->getDataLayout())); in getPointerToFunction()820 Engines.push_back(NewEngine); in getPointerToFunction()821 NewEngine->finalizeObject(); in getPointerToFunction()822 return NewEngine->getPointerToFunction(F); in getPointerToFunction()