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Searched refs:ZAP_POS (Results 1 – 4 of 4) sorted by relevance

/netbsd/games/hack/
H A Dhack.zap.c421 if (!ZAP_POS(typ)) { in bhit()
463 if (!ZAP_POS(levl[bhitpos.x][bhitpos.y].typ)) { in boomhit()
528 if (ZAP_POS(levl[sx][sy - dy].typ)) in buzz()
530 if (ZAP_POS(levl[sx - dx][sy].typ)) { in buzz()
613 if (!ZAP_POS(lev->typ)) { in buzz()
622 if (ZAP_POS(rmn = levl[sx][sy - dy].typ) && in buzz()
623 (IS_ROOM(rmn) || ZAP_POS(levl[sx + dx][sy - dy].typ))) in buzz()
625 if (ZAP_POS(rmn = levl[sx - dx][sy].typ) && in buzz()
626 (IS_ROOM(rmn) || ZAP_POS(levl[sx - dx][sy + dy].typ))) in buzz()
H A Ddef.rm.h88 #define ZAP_POS(typ) ((typ) > DOOR) macro
H A Dhack.vault.c330 ZAP_POS(levl[nx + nx - x][ny + ny - y].typ)) { in gd_move()
H A Dhack.apply.c283 if (!ZAP_POS(levl[bchx][bchy].typ)) { in bchit()