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Searched refs:new_level_message (Results 1 – 3 of 3) sorted by relevance

/netbsd/games/rogue/
H A Dlevel.c79 const char *new_level_message = NULL; variable
772 if (new_level_message) { in put_player()
773 messagef(0, "%s", new_level_message); in put_player()
774 new_level_message = NULL; in put_player()
809 new_level_message = "you feel a wrenching sensation in your gut"; in check_up()
H A Dtrap.c106 new_level_message = trap_strings[(t*2)+1]; in trap_player()
H A Drogue.h674 extern const char *new_level_message;