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Searched refs:ACCESSIBLE (Results 1 – 4 of 4) sorted by relevance

/openbsd/games/hack/
H A Ddef.rm.h85 #define ACCESSIBLE(typ) ((typ) >= DOOR) /* good position */ macro
H A Dhack.makemon.c211 m_at(x,y) || !ACCESSIBLE(levl[x][y].typ) in goodpos()
H A Dhack.vault.c283 if(ACCESSIBLE(typ)) goto newpos; in gd_move()
H A Dhack.mon.c822 if(ACCESSIBLE(levl[x][y].typ)) /* might be mimic in wall or dead eel*/ in killed()