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Searched refs:FLYER (Results 1 – 7 of 7) sorted by relevance

/openbsd/games/hunt/huntd/
H A Dexpl.c187 case FLYER: in remove_wall()
213 pp->p_face = FLYER; in remove_wall()
214 Maze[r->r_y][r->r_x] = FLYER; in remove_wall()
215 showexpl(r->r_y, r->r_x, FLYER); in remove_wall()
H A Dhunt.h108 # define FLYER '&' macro
110 c == ABOVE || c == BELOW || c == FLYER)
H A Dshots.c334 case FLYER: in move_normal_shot()
617 case FLYER: in save_bullet()
806 case FLYER: in chkshot()
911 case FLYER: in move_slime()
H A Danswer.c332 newpp->p_face = FLYER; in stplayer()
405 showexpl(newpp->p_y, newpp->p_x, FLYER); in stplayer()
H A Dserver.h110 #define stat_char(pp) (((pp)->p_flying < 0) ? _cloak_char(pp) : FLYER)
H A Ddraw.c171 case FLYER: in look()
H A Dexecute.c286 case FLYER: in move_player()