Searched refs:GameClockAc (Results 1 – 4 of 4) sorted by relevance
603 if (skutable->DriverReportedClocks.GameClockAc && in smu_v13_0_7_set_default_dpm_table()605 skutable->DriverReportedClocks.GameClockAc)) { in smu_v13_0_7_set_default_dpm_table()607 skutable->DriverReportedClocks.GameClockAc; in smu_v13_0_7_set_default_dpm_table()608 dpm_table->max = skutable->DriverReportedClocks.GameClockAc; in smu_v13_0_7_set_default_dpm_table()1856 if (driver_clocks.GameClockAc && in smu_v13_0_7_populate_umd_state_clk()1857 (driver_clocks.GameClockAc < gfx_table->max)) in smu_v13_0_7_populate_umd_state_clk()1858 pstate_table->gfxclk_pstate.peak = driver_clocks.GameClockAc; in smu_v13_0_7_populate_umd_state_clk()
613 if (skutable->DriverReportedClocks.GameClockAc && in smu_v13_0_0_set_default_dpm_table()615 skutable->DriverReportedClocks.GameClockAc)) { in smu_v13_0_0_set_default_dpm_table()617 skutable->DriverReportedClocks.GameClockAc; in smu_v13_0_0_set_default_dpm_table()618 dpm_table->max = skutable->DriverReportedClocks.GameClockAc; in smu_v13_0_0_set_default_dpm_table()1880 if (driver_clocks.GameClockAc && in smu_v13_0_0_populate_umd_state_clk()1881 (driver_clocks.GameClockAc < gfx_table->max)) in smu_v13_0_0_populate_umd_state_clk()1882 pstate_table->gfxclk_pstate.peak = driver_clocks.GameClockAc; in smu_v13_0_0_populate_umd_state_clk()
906 uint16_t GameClockAc; member
915 uint16_t GameClockAc; member