Searched refs:GetScriptLanguage (Results 1 – 13 of 13) sorted by relevance
81 ? m_interpreter.GetDebugger().GetScriptLanguage() in DoExecute()
382 m_options.m_script_language = GetDebugger().GetScriptLanguage(); in DoExecute()
351 m_options.m_script_language = GetDebugger().GetScriptLanguage(); in DoExecute()
1537 if (GetDebugger().GetScriptLanguage() != lldb::eScriptLanguagePython) { in DoExecute()
462 GetScriptLanguage() const;
331 lldb::ScriptLanguage GetScriptLanguage() const;
277 lldb::ScriptLanguage GetScriptLanguage() const;
60 !IsScriptLanguageSupported(target_sp->GetDebugger().GetScriptLanguage())) in CreateInstance()
1409 ScriptLanguage SBDebugger::GetScriptLanguage() const { in GetScriptLanguage() function in SBDebugger1412 return (m_opaque_sp ? m_opaque_sp->GetScriptLanguage() : eScriptLanguageNone); in GetScriptLanguage()
404 m_debugger.GetScriptInterpreterInfo(m_debugger.GetScriptLanguage()); in ProcessArgs()
325 lldb::ScriptLanguage Debugger::GetScriptLanguage() const { in GetScriptLanguage() function in Debugger1500 language ? *language : GetScriptLanguage(); in GetScriptInterpreter()
1489 const ScriptLanguage script_language = debugger.GetScriptLanguage(); in LoadScriptingResourceInTarget()
202 target->GetDebugger().GetScriptLanguage() == eScriptLanguagePython) { in LocateExecutableScriptingResources()