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Searched refs:INCISE (Results 1 – 3 of 3) sorted by relevance

/openbsd/games/battlestar/
H A Dcommand7.c257 if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) { in fight()
H A Dextern.h198 #define INCISE 10 /* deep incisions */ macro
H A Dcommand1.c197 if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) { in news()