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Searched refs:MALLET (Results 1 – 6 of 6) sorted by relevance

/openbsd/games/battlestar/
H A Dnightobjs.c49 { 216, MALLET },
52 { 168, MALLET },
55 { 170, MALLET },
H A Dcommand2.c313 SetBit(location[ahead].objects, MALLET); in ravage()
316 SetBit(location[back].objects, MALLET); in ravage()
319 SetBit(location[left].objects, MALLET); in ravage()
322 SetBit(location[right].objects, MALLET); in ravage()
H A Ddayobjs.c82 { 172, MALLET },
H A Dcommand7.c72 …else if (TestBit(inven, KNIFE) || TestBit(inven, MALLET) || TestBit(inven, CHAIN) || TestBit(inven… in fight()
H A Dextern.h92 #define MALLET 21 macro
H A Dwords.c62 { "mallet", MALLET, OBJECT, NULL },