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Searched refs:MAXLEVEL (Results 1 – 9 of 9) sorted by relevance

/openbsd/games/tetris/
H A Dtetris.h155 #define MAXLEVEL 9 macro
H A Dtetris.c191 level = (int)strtonum(optarg, MINLEVEL, MAXLEVEL, in main()
195 MINLEVEL, MAXLEVEL); in main()
H A Dscores.c69 #define NLEVELS (MAXLEVEL + 1)
125 scores[i].hs_level > MAXLEVEL) in getscores()
/openbsd/games/hack/
H A Dhack.lev.c80 boolean level_exists[MAXLEVEL+1];
92 if (lev >= 0 && lev <= MAXLEVEL) in savelev()
H A Dhack.trap.c493 if(newlevel > MAXLEVEL) newlevel = MAXLEVEL; in level_tele()
H A Dhack.bones.c82 if(dlevel <= 0 || dlevel > MAXLEVEL) return; in savebones()
H A Dhack.do.c193 if(newlevel > MAXLEVEL) newlevel = MAXLEVEL; /* strange ... */ in goto_level()
H A Dhack.unix.c183 for(i = 1; i <= MAXLEVEL; i++) { /* try to remove all */ in veryold()
H A Dhack.h214 #define MAXLEVEL 40 macro