Searched refs:ML_CLOAK (Results 1 – 2 of 2) sorted by relevance
113 #define ML_CLOAK 20.0 /* magic level for 'cloak' */ macro
277 if (Player.p_level >= MEL_CLOAK && Player.p_magiclvl >= ML_CLOAK) in main()622 if (Player.p_level < MEL_CLOAK || Player.p_magiclvl < ML_CLOAK) in procmain()