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Searched refs:ML_CLOAK (Results 1 – 2 of 2) sorted by relevance

/openbsd/games/phantasia/
H A Dphantdefs.h113 #define ML_CLOAK 20.0 /* magic level for 'cloak' */ macro
H A Dmain.c277 if (Player.p_level >= MEL_CLOAK && Player.p_magiclvl >= ML_CLOAK) in main()
622 if (Player.p_level < MEL_CLOAK || Player.p_magiclvl < ML_CLOAK) in procmain()