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Searched refs:NOUNS (Results 1 – 9 of 9) sorted by relevance

/openbsd/games/battlestar/
H A Dwords.c38 { "sword", SWORD, NOUNS, NULL },
50 { "body", BODY, NOUNS, NULL },
57 { "amulet", AMULET, NOUNS, NULL },
58 { "medallion", MEDALION, NOUNS, NULL },
59 { "talisman", TALISMAN, NOUNS, NULL },
67 { "goddess", NORMGOD, NOUNS, NULL },
82 { "man", MAN, NOUNS, NULL },
93 { "timer", TIMER, NOUNS, NULL },
96 { "girl", NATIVE, NOUNS, NULL },
97 { "native", NATIVE, NOUNS, NULL },
[all …]
H A Dcommand5.c44 if (wordtype[wordnumber] == NOUNS && wordvalue[wordnumber] == NORMGOD in kiss()
50 if (wordtype[wordnumber] == NOUNS) { in kiss()
97 if (wordtype[wordnumber] == NOUNS) { in love()
285 while ((wordtype[++wordnumber] != NOUNS || in give()
288 if (wordtype[wordnumber] == NOUNS) { in give()
H A Dcommand3.c108 wordtype[wordnumber] != NOUNS && wordnumber <= wordcount) in bury()
111 …if (wordtype[wordnumber] == NOUNS && (TestBit(location[position].objects, value) || value == BODY)… in bury()
215 if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS) { in shoot()
H A Dcommand4.c87 if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS) in take()
269 …while (wordnumber <= wordcount && (wordtype[wordnumber] == OBJECT || wordtype[wordnumber] == NOUNS in drop()
284 if (wordtype[wordnumber] == NOUNS && value == DOOR) { in drop()
H A Dcommand2.c46 (wordtype[wordnumber] == NOUNS && wordvalue[wordnumber] != DOOR))) { in wearit()
283 if (wordtype[wordnumber] == NOUNS && (TestBit(location[position].objects, wordvalue[wordnumber]) in ravage()
H A Dcypher.c182 wordtype[wordnumber + 1] = NOUNS; in cypher()
506 wordtype[wordnumber + 1] = NOUNS; in verb_with_all()
H A Dcommand6.c242 if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS in dooropen()
H A Dparse.c155 if ((wordtype[n - 1] == NOUNS || wordtype[n - 1] == OBJECT) && in parse()
H A Dextern.h64 #define NOUNS 2 macro