Searched refs:NOUNS (Results 1 – 9 of 9) sorted by relevance
/openbsd/games/battlestar/ |
H A D | words.c | 38 { "sword", SWORD, NOUNS, NULL }, 50 { "body", BODY, NOUNS, NULL }, 57 { "amulet", AMULET, NOUNS, NULL }, 58 { "medallion", MEDALION, NOUNS, NULL }, 59 { "talisman", TALISMAN, NOUNS, NULL }, 67 { "goddess", NORMGOD, NOUNS, NULL }, 82 { "man", MAN, NOUNS, NULL }, 93 { "timer", TIMER, NOUNS, NULL }, 96 { "girl", NATIVE, NOUNS, NULL }, 97 { "native", NATIVE, NOUNS, NULL }, [all …]
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H A D | command5.c | 44 if (wordtype[wordnumber] == NOUNS && wordvalue[wordnumber] == NORMGOD in kiss() 50 if (wordtype[wordnumber] == NOUNS) { in kiss() 97 if (wordtype[wordnumber] == NOUNS) { in love() 285 while ((wordtype[++wordnumber] != NOUNS || in give() 288 if (wordtype[wordnumber] == NOUNS) { in give()
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H A D | command3.c | 108 wordtype[wordnumber] != NOUNS && wordnumber <= wordcount) in bury() 111 …if (wordtype[wordnumber] == NOUNS && (TestBit(location[position].objects, value) || value == BODY)… in bury() 215 if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS) { in shoot()
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H A D | command4.c | 87 if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS) in take() 269 …while (wordnumber <= wordcount && (wordtype[wordnumber] == OBJECT || wordtype[wordnumber] == NOUNS… in drop() 284 if (wordtype[wordnumber] == NOUNS && value == DOOR) { in drop()
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H A D | command2.c | 46 (wordtype[wordnumber] == NOUNS && wordvalue[wordnumber] != DOOR))) { in wearit() 283 if (wordtype[wordnumber] == NOUNS && (TestBit(location[position].objects, wordvalue[wordnumber]) in ravage()
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H A D | cypher.c | 182 wordtype[wordnumber + 1] = NOUNS; in cypher() 506 wordtype[wordnumber + 1] = NOUNS; in verb_with_all()
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H A D | command6.c | 242 if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS in dooropen()
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H A D | parse.c | 155 if ((wordtype[n - 1] == NOUNS || wordtype[n - 1] == OBJECT) && in parse()
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H A D | extern.h | 64 #define NOUNS 2 macro
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