Searched refs:R_LOADED (Results 1 – 6 of 6) sorted by relevance
70 sp->file->readyR = R_LOADED|R_INITIAL; in dr_main()71 sp->file->readyL = R_LOADED|R_INITIAL; in dr_main()
224 mf->readyR = R_LOADED|R_INITIAL; in initialize()227 mf->readyL = R_LOADED|R_INITIAL; in initialize()
110 mf->readyL = R_LOADED; in newturn()116 mf->readyR = R_LOADED; in newturn()
82 if ((!guns && !car) || load == L_EMPTY || (ready & R_LOADED) == 0) in acceptcombat()
102 #define R_LOADED 4 /* loaded */ macro
309 if ((ready & R_LOADED) == 0) in compcombat()