/openbsd/games/battlestar/ |
H A D | command4.c | 56 if ((TestBit(from, value) || tempwiz) && heavy && bulky && !TestBit(inven, value)) { in take() 61 if (TestBit(from, value)) in take() 91 if (TestBit(from, SWORD)) { in take() 105 if (TestBit(from, MAID)) { in take() 158 …if (TestBit(location[position].objects, BATHGOD) && (TestBit(wear, AMULET) || TestBit(inven, AMULE… in take() 273 if (TestBit(inven, MAID) || TestBit(location[position].objects, MAID)) in drop() 275 if (TestBit(inven, DEADWOOD) || TestBit(location[position].objects, DEADWOOD)) in drop() 277 if (TestBit(inven, DEADGOD) || TestBit(location[position].objects, DEADGOD)) in drop() 279 if (TestBit(inven, DEADTIME) || TestBit(location[position].objects, DEADTIME)) in drop() 281 if (TestBit(inven, DEADNATIVE) || TestBit(location[position].objects, DEADNATIVE)) in drop() [all …]
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H A D | command3.c | 40 if (TestBit(inven, SHOVEL)) { in dig() 92 if (TestBit(inven, n)) { in jump() 106 if (TestBit(inven, SHOVEL)) { in bury() 115 if (TestBit(inven, MAID) || TestBit(location[position].objects, MAID)) in bury() 117 if (TestBit(inven, DEADWOOD) || TestBit(location[position].objects, DEADWOOD)) in bury() 119 if (TestBit(inven, DEADGOD) || TestBit(location[position].objects, DEADGOD)) in bury() 121 if (TestBit(inven, DEADTIME) || TestBit(location[position].objects, DEADTIME)) in bury() 123 if (TestBit(inven, DEADNATIVE) || TestBit(location[position].objects, DEADNATIVE)) in bury() 145 if (TestBit(inven, value)) { in bury() 171 if (TestBit(inven, POTION)) { in drink() [all …]
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H A D | command7.c | 68 if (TestBit(inven, TWO_HANDED)) in fight() 70 else if (TestBit(inven, SWORD) || TestBit(inven, BROAD)) in fight() 72 …else if (TestBit(inven, KNIFE) || TestBit(inven, MALLET) || TestBit(inven, CHAIN) || TestBit(inven… in fight() 170 if (TestBit(inven, AMULET) || TestBit(wear, AMULET)) { in fight() 172 if (TestBit(inven, MEDALION) || TestBit(wear, MEDALION)) { in fight() 178 if (TestBit(inven, AMULET)) { in fight() 210 if (TestBit(inven, LASER)) { in fight() 248 …hurt = rnd(NUMOFINJURIES) - (TestBit(inven, SHIELD) != 0) - (TestBit(wear, MAIL) != 0) - (TestBit(… in fight() 249 …hurt += (TestBit(wear, AMULET) != 0) + (TestBit(wear, MEDALION) != 0) + (TestBit(wear, TALISMAN) !… in fight()
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H A D | command1.c | 44 TestBit(location[position].objects, LAND) || in moveplayer() 133 … ((TestBit(inven, TALISMAN) || TestBit(wear, TALISMAN)) && (TestBit(inven, MEDALION) || TestBit(we… in news() 137 if (TestBit(location[position].objects, ELF)) { in news() 141 if (TestBit(location[position].objects, DARK)) { in news() 145 if (TestBit(location[position].objects, WOODSMAN)) { in news() 165 if (TestBit(location[position].objects, GIRL)) in news() 182 if (TestBit(location[position].objects, CYLON)) { in news() 240 (TestBit(location[position].objects, LAND) && fuel <= 0)) { in crash() 280 if (!notes[CANTSEE] || TestBit(inven, LAMPON) || in newlocation() 281 TestBit(location[position].objects, LAMPON)) { in newlocation()
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H A D | command2.c | 80 if (TestBit(inven, value)) { in wearit() 89 if (TestBit(wear, value)) in wearit() 139 if (TestBit(inven, MEDALION)) { in use() 185 n == HALBERD) && TestBit(inven, n)); n++) in murder() 188 if (TestBit(inven, LASER)) { in murder() 218 if (TestBit(location[position].objects, BATHGOD)) { in murder() 225 if (TestBit(location[position].objects, NORMGOD)) { in murder() 237 if (TestBit(location[position].objects, TIMER)) { in murder() 247 if (TestBit(location[position].objects, NATIVE)) { in murder() 257 if (TestBit(location[position].objects, MAN)) { in murder() [all …]
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H A D | command5.c | 45 && TestBit(location[position].objects, BATHGOD)) { in kiss() 51 if (TestBit(location[position].objects, wordvalue[wordnumber])) { in kiss() 98 if ((TestBit(location[position].objects, BATHGOD) || in love() 99 TestBit(location[position].objects, NORMGOD)) && in love() 132 if (TestBit(location[position].objects, wordvalue[wordnumber])) { in love() 184 while (!TestBit(inven, n)) in zzz() 306 if (person && TestBit(location[position].objects, person)) { in give() 316 …if (result != -1 && (TestBit(location[position].objects, obj) || obj == AMULET || obj == MEDALION … in give()
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H A D | cypher.c | 161 if (TestBit(location[position].objects, n) && objsht[n]) { in cypher() 201 if (TestBit(inven, n)) { in cypher() 222 if (TestBit(inven, n) || in cypher() 223 (TestBit(location[position].objects, n) && objsht[n])) { in cypher() 263 if (TestBit(inven, n)) in cypher() 283 if (TestBit(wear, n)) in cypher() 306 if (!notes[CANTSEE] || TestBit(inven, LAMPON) || in cypher() 307 TestBit(location[position].objects, LAMPON) in cypher() 498 if (TestBit(testarray, n) && in verb_with_all()
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H A D | command6.c | 46 if (TestBit(location[position].objects, VIPER) && !notes[CANTLAUNCH]) { in launch() 66 if (notes[LAUNCHED] && TestBit(location[position].objects, LAND) && in land() 183 if (TestBit(location[position].objects, CAR)) { in drive() 200 if (TestBit(location[position].objects, HORSE)) { in ride() 225 if (TestBit(inven, MATCHES) && matchcount) { in light()
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H A D | misc.c | 54 if (TestBit(array, n)) in ucard()
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H A D | room.c | 69 if (TestBit(p, n) && objdes[n]) in printobjs()
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H A D | extern.h | 42 #define TestBit(array, index) (array[index/BITS] & (1U << (index % BITS))) macro
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/openbsd/gnu/llvm/llvm/lib/Target/AArch64/ |
H A D | AArch64FastISel.cpp | 2296 int TestBit = -1; in emitCompareAndBranch() local 2320 TestBit = C->getValue().logBase2(); in emitCompareAndBranch() 2326 TestBit = 0; in emitCompareAndBranch() 2335 TestBit = BW - 1; in emitCompareAndBranch() 2346 TestBit = BW - 1; in emitCompareAndBranch() 2358 bool IsBitTest = TestBit != -1; in emitCompareAndBranch() 2360 if (TestBit < 32 && TestBit >= 0) in emitCompareAndBranch() 2382 MIB.addImm(TestBit); in emitCompareAndBranch()
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