Searched refs:V2SU (Results 1 – 2 of 2) sorted by relevance
471 for (VReg2SUnit &V2SU : make_range(CurrentVRegDefs.find(Reg), in addVRegDefDeps()474 if ((V2SU.LaneMask & LaneMask).none()) in addVRegDefDeps()477 SUnit *DefSU = V2SU.SU; in addVRegDefDeps()493 LaneBitmask OverlapMask = V2SU.LaneMask & LaneMask; in addVRegDefDeps()494 LaneBitmask NonOverlapMask = V2SU.LaneMask & ~LaneMask; in addVRegDefDeps()495 V2SU.SU = SU; in addVRegDefDeps()496 V2SU.LaneMask = OverlapMask; in addVRegDefDeps()524 for (VReg2SUnit &V2SU : make_range(CurrentVRegDefs.find(Reg), in addVRegUseDeps()527 LaneBitmask PrevDefLaneMask = V2SU.LaneMask; in addVRegUseDeps()530 if (V2SU.SU == SU) in addVRegUseDeps()[all …]
1135 for (const VReg2SUnit &V2SU in updatePressureDiffs() local1137 SUnit &SU = *V2SU.SU; in updatePressureDiffs()1167 for (const VReg2SUnit &V2SU in updatePressureDiffs() local1169 SUnit *SU = V2SU.SU; in updatePressureDiffs()1364 for (const VReg2SUnit &V2SU in computeCyclicCriticalPath() local1366 SUnit *SU = V2SU.SU; in computeCyclicCriticalPath()